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Aeons&Augauries

PostPosted: Wed Dec 15, 2010 6:45 pm
by JDJarvis
Recent posts:

the deranged Mechanical Doctor (also posted on the old forum)
http://aeonsnaugauries.blogspot.com/201 ... ml-mf.html

some links on thieves
http://aeonsnaugauries.blogspot.com/201 ... ieves.html

a new non-magical item/treasure
http://aeonsnaugauries.blogspot.com/201 ... okens.html

notes on speeds
http://aeonsnaugauries.blogspot.com/2010/12/speeds.html

an update on what I'm doing with No Man's Land- The Mutant Front
http://aeonsnaugauries.blogspot.com/

The art of the character sheet and an artistic character sheet:
http://aeonsnaugauries.blogspot.com/201 ... e-art.html

working on buildings for town/urban geomorphs
http://aeonsnaugauries.blogspot.com/201 ... nions.html

Re: Aeons&Augauries

PostPosted: Wed Dec 15, 2010 8:50 pm
by Dyson Logos
As a footnote, A&A has become the first blog I check every day.

Re: Aeons&Augauries

PostPosted: Wed Dec 15, 2010 10:36 pm
by JDJarvis
2 Monsters for Mutant Future meant for No Man's Land - The Mutant Front (but of course usable elsewhere):

http://aeonsnaugauries.blogspot.com/201 ... lizer.html

http://aeonsnaugauries.blogspot.com/201 ... mando.html

Re: Aeons&Augauries

PostPosted: Fri Dec 17, 2010 2:04 am
by JDJarvis
First set of several in a series of cave geomorphs:
http://aeonsnaugauries.blogspot.com/201 ... hs-2a.html

Re: Aeons&Augauries

PostPosted: Sat Dec 18, 2010 2:23 am
by Mangus
You are now added to my blog-roll. I look forward to getting caught up on your posts!

Shane

Re: Aeons&Augauries

PostPosted: Sat Dec 18, 2010 4:24 pm
by JDJarvis
glad to you like the blog Shane.

Just in case anyone missed it: http://aeonsnaugauries.blogspot.com/201 ... cking.html

I'm still rolling out the dungeon geomorphs too.

Re: Aeons&Augauries

PostPosted: Tue Dec 21, 2010 12:39 pm
by JDJarvis
Yesterday I posed the last of a series of cavern geomorphs with a range of differently shaped sections. 10 posts in all for cave series 2.

Image

http://aeonsnaugauries.blogspot.com/201 ... hs-2j.html

Re: Aeons&Augauries

PostPosted: Wed Dec 22, 2010 6:19 pm
by JDJarvis

Re: Aeons&Augauries

PostPosted: Wed Dec 29, 2010 4:37 pm
by JDJarvis
New critical hit variant for Mutant Future:
http://aeonsnaugauries.blogspot.com/201 ... uture.html

Re: Aeons&Augauries

PostPosted: Mon Jul 25, 2011 7:24 pm
by JDJarvis
I've recently been posting on the subject of the Atomic Zombie Apocalypse as an alternative Mutant Future campaign. So far there are rules guidelines for the general setting, character generation (and the equipment they begin with), stats for a variety of Atomic Zombies, and tables for ruin and loot generation.

http://aeonsnaugauries.blogspot.com/search/label/AZA