Recruiting for 1-shot High level adventure!

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Re: Recruiting for 1-shot High level adventure!

Postby greyarea » Fri Apr 08, 2011 8:00 pm

Tjung Hie

Image

Human Monk
Level 12
Neutral Good -- The Way of Compassionate Balance

STR 17
DEX 16
CON 14 (+1 HP per HD)
INT 14 (+1 language, able to read and write)
WIS 15 (+1 save vs magic)
CHA 10

HP 44
AC 0
THAC0 14/14

Languages: Common, Neutral Good, Dragon (Draconic?)

Monk abilities
Unarmed attack damage 3d10
Unarmed attacks/round 5/2
Movement 270'(90')
+6 damage when using weapons
suprised 1 in 6 (d6)
speak with plants
feign death for 1d6x12 turns
fall 30' with no damage (within 4' of wall)
ESP works 4% of the time
heal 1d6+6 hp/day
speak with animals
immune to hypnosis and suggestion, geas and quest and all poison
50% immune to charm


Thieflike abilities
Pick Locks 102
Find/Remove Traps 105
Move Silently 105
Climb Walls 98
Hide in Shadows 100
Hear Noise 1-5

Saving Throws
Breath 12 (+ dodge normal missiles)
Poison/Death 7
Petrify/Paralyze 10
Wands 8
Spells 9 (+ dodge magic missiles)

Equipment
Robe of Eyes
Sling and 20 bullets (1d4)
Sword +1, Flame tongue (1d8)

Satchel containing
- bedroll
- 7 days iron rations
- thieves' tools
- waterskin

Treasure
10 gp
10 sp

Background and personality
Tjung Hie was trained from youth as an orphan in a monastery on a forested mountainside. He is often laughing and cheerful and wants to do good by all.
Last edited by greyarea on Sat Apr 09, 2011 2:57 pm, edited 1 time in total.
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Re: Recruiting for 1-shot High level adventure!

Postby connivingsumo » Fri Apr 08, 2011 8:33 pm

greyarea wrote:speak with plants
feign death for 1d6x12 turns
fall 30' with no damage (within 4' of wall)
ESP works 4% of the time
heal 1d6+6 hp/day
speak with animals
immune to hypnosis and suggestion, geas and quest and all poison
50% immune to charm


From when I was building a Monk for the Slaver's series, BA will likely change some of these abilities. He thought it was pretty goofy (and where would the context come from) for a Monk to talk to plants, etc.
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: Recruiting for 1-shot High level adventure!

Postby greyarea » Fri Apr 08, 2011 8:44 pm

You get bored watering plants in the monastery while the Master is meditating. You start talking to the plants enough and they talk back. ;)

I agree that it is goofy. I would change up their abilities were I DM.
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Re: Recruiting for 1-shot High level adventure!

Postby connivingsumo » Fri Apr 08, 2011 8:54 pm

greyarea wrote:You get bored watering plants in the monastery while the Master is meditating. You start talking to the plants enough and they talk back. ;)

:lol: :lol: :lol:

@Blood axe:
-Are you going to use the optional Adv.Hit Die option?

-Are you using rules for Age?

-Magic Items: I know you said not to go coo-coo but - in my games I hand it out like candy - other DMs treat all magic items like relics - so what's a normal amount of magic items for a level 12 in Blood axe's games?
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: Recruiting for 1-shot High level adventure!

Postby tumblingdice » Fri Apr 08, 2011 9:10 pm

Is it EX2, the Land Beyond the Magic Mirror?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Recruiting for 1-shot High level adventure!

Postby Spanningtree » Fri Apr 08, 2011 11:27 pm

Image

Mazer Rackman, Inquisitor
Human Paladin
Level 12
Lawful Good

STR 17 +2 hit/dmg
DEX 14 -1ac/+1 missile
CON 14 +1 HP per HD
INT 10 able to read and write
WIS 15
CHA 17 -1 react.

HP 88
AC -3
THAC0 11

Languages: Common and Lawful good

Paladin abilities:
Lay hands 1 X per day for 24 hit points
Cure disease 2 x per day
Immune to disease
Detect evil up to 60' when concentrating
Protection from evil 10' at all times
+2 to all saving rolls (reflected under saves below)
Turn undead as 10th level cleric
Can summon war horse
Cast clerical spells

Saving Throws:
Breath 5
Poison/Death 4
Petrify/Paralyze 6
Wands 5
Spells 8

Spells:
Cure light wounds x 2
Bless
Silence 15' radius

Weapons:
+3 bastard sword, frostbrand
+1 dagger
10 X +1 quarrels
heavy crossbow

Armor:
+2 Platemail
+2 Shield

Cloths/adornments:
leather belt
gloves leather
boots, low hard leather
cloth shirt
trousers, light
pouch
Norgath inquisitor ring, gold
Norgath holy symbol necklace, gold

Backpack:
bedroll
book of Norgath law
2 x holywater flasks
7 days trail rations
waterskin
flint and steel
8 torches
2 x small sacks
50' silk rope
quarrel case
2 x manicles

Treasure:
10 gp
10 pp
6 x 50gp gems

Background and personality:
Mazer was born into a dukes family and was brought up as a potential successor in an environment of relative opulence. He was sent to an order of Norgath seminary for higher education and found his true calling. The church decided the best way to mold him was as a field inquisitor bringing light where darkness had previously prevailed. Mazer has been across the land seeking those who bring evil and questioned their ways... often without the exchange of words. His proximity and constant search for evil make him abrasive but he will help all those who ask with a pure heart.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Recruiting for 1-shot High level adventure!

Postby Blood axe » Sat Apr 09, 2011 4:44 am

Monk Skills will DEFINITELY be changed.

No speak plants, pick pockets, find remove traps, or open locks for sure.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: Recruiting for 1-shot High level adventure!

Postby Blood axe » Sat Apr 09, 2011 5:17 am

connivingsumo wrote:
greyarea wrote:You get bored watering plants in the monastery while the Master is meditating. You start talking to the plants enough and they talk back. ;)

:lol: :lol: :lol:

@Blood axe:
-Are you going to use the optional Adv.Hit Die option?

-Are you using rules for Age?

-Magic Items: I know you said not to go coo-coo but - in my games I hand it out like candy - other DMs treat all magic items like relics - so what's a normal amount of magic items for a level 12 in Blood axe's games?



Yes- advanced HD.

Magic? Ask & see. Somewhere in- between probably.

Anyone want to switch to THIEF???
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Location: Famine in Far-go

Re: Recruiting for 1-shot High level adventure!

Postby connivingsumo » Sat Apr 09, 2011 5:26 am

Are you using age rules?
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Joined: Thu Dec 16, 2010 10:26 pm
Location: Northern Colorado, USA.

Re: Recruiting for 1-shot High level adventure!

Postby connivingsumo » Sat Apr 09, 2011 5:27 am

UPDATED PARTY LIST:

1. Magic User - The Digger
2. Cleric - tumblingdice
3. Ranger - Eradico
4. Monk - greyarea
5. ??? - Connivingsumo
6. Paladin - Spanningtree
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
User avatar
connivingsumo
 
Posts: 1348
Joined: Thu Dec 16, 2010 10:26 pm
Location: Northern Colorado, USA.

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