Characters

tumblingdice's Labyrinth Lord game

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Characters

Postby tumblingdice » Sun Sep 13, 2015 1:08 pm

Please use the following template for listing your character.

Character Name:
Class:
Alignment: (You don't have to reveal your alignment to other players, but you must reveal it to the DM)
Deity: (optional unless playing cleric; see DM if you need suggestions)

Picture: (optional)

Level:
XP:
XP Bonus:
XP needed for next level:

HP:
AC:

Ability Scores:
STR:
DEX:
CON:
INT:
WIS:
CHA:

Saving Throws:
Breath Attacks
Poison or Death Ray
Petrify or Paralyze
Wands
Spell or Spell-like Devices

THACO:

Racial abilities and class skills:

Languages:

Weapons and armor:

Equipment:

Magic Items:

Treasure:
PP:
GP:
EP:
SP:
CP:

Gems:
Jewelry:

Encumbrance:
w/o pack:

Movement:
w/o pack:

Mount(s):

Character background: in the character's own words, please.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: Characters

Postby greyarea » Sun Sep 13, 2015 3:55 pm

Character Name: Zelaz
Class: Magic user
Alignment: Neutral
Deity: Rad

Image

Level: eight
XP: 200,001
XP Bonus: +10%
XP needed for next level: 310,001

HP: 15 / 15
AC: 9

Ability Scores
STR: 7 -1
DEX: 11 0
CON: 8 -1
INT: 16 +2
WIS: 11 0
CHA: 15 -1

Saving Throws
Breath Attacks 11
Poison or Death Ray 11
Petrify or Paralyze 11
Wands 14
Spell or Spell-like Devices 12

THACO: 19 melee / 18 missile

Racial abilities and class skills:
SPELLS 3/3/2/2
Level 1
Charm Person
Detect magic
Magic Missile
Read languages
Read magic
Sleep

Level 2
Continual Light
Knock
Levitate
Web

Level 3
Fire Ball
Fly
Invisibility 10' Radius
Lightning Bolt

Level 4
Charm Monster
Fire Shield
Wall of Ice

Level 6
Disintegrate

Languages: Common, Sylaire, Neutral, suggestions?

Weapons and armor
10 darts (1d4)
dagger +1 (1d4+1)
Silver Dagger (1d4)
Quarterstaff (1d6)

Robes
Cloak
High soft boots
Low hard boots
helmet

Equipment
2 Spell books
1 Ink and multiple quills
1 Bedroll + blanket
8 Candles
1 Flint and Steel
1 Lantern
10 Oil flasks
10 Parchment Sheets
1 Wine in wineskin
1 spyglass
10 Small sacks (for reagents)
1 backpack
1 Wolfsbane

Magic Items
ring of telekinesis
scroll of magic missile, invisibility 10' radius, disintegrate
scarab of protection
wand of cold
ring of spell storing (wall of ice, charm monster, web, fireball, lightning bolt, fire shield)

Treasure
PP:
GP: 500
EP:
SP:
CP:

Gems:
Jewelry:

Encumbrance:
w/o pack:

Movement:
w/o pack:

Mount
Riding Horse (Horace)
HD: 2 (10 HP)
AC: 7
#/ATT: 2 hooves
DMG: 1d4/1d4
Save As: F1
Move: 240' (80') up to 300 lbs.
120' (40') 301 to 600 lbs.
Saddle
2 Saddle bags (30 lb. capacity)
Feed for 2 days (25 lbs. each, in saddle bags)
Trail Rations (5 days)
Torches (4)
Horse encumbrance (minus rider): 76 lbs.

Character background
I am known as Zelaz. I comes from the Principality of New Averoigne, where I was an apprentice wizard for many years before heading out on my own. We all have strengths and weaknesses. My strength is in my knowledge of the arcane and the control of mana. I yearn to learn, to fill my books, to expand my knowledge and power, and to defeat those that stand in our way.
Last edited by greyarea on Sun Apr 17, 2016 2:06 pm, edited 8 times in total.
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Re: Characters

Postby connivingsumo » Sun Sep 13, 2015 6:27 pm

ROIKOS
Image
Image

Character Name: Roikos Thenatos
Class: Cleric
Alignment: Neutral
Deity: Vanya ~ Goddess of War & Wisdom

Level: 9
XP: 200,001
XP Bonus: +10%
XP needed for next level: 300,001

HP: 50 -/50
AC: 0

Ability Scores:
STR: 13 +1 (To Hit & Dmg)
DEX: 9 0
CON: 15 +1 (+1hp/Lvl)
INT: 6 0 ~ Partial ability to write (Derp)
WIS: 16 +2 (Saving Throws)
CHA: 9 0

Saving Throws:
Breath Attacks: 12
Poison or Death Ray: 7/5 (+2 Wis if 'spell like')
Petrify or Paralyze: 10/8 (+2 Wis if 'spell like')
Wands: 6 (8 +2 Wis)
Spell or Spell-like Devices: 7 (9 +2 Wis)

THACO: 15 (16 minus 1 for +To Hit bonus)

SPELLS:
First: 4, Second: 4, Third: 3, Fourth: 2, Fifth: 1
Default List: CLWx3(1), Detect Magic(1) // Silence 15' Radiusx2(2), Find Traps(2), Hold Person(2) // Striking(3), Dispel Magicx2(3) // CSWx2(4) // Flame Strike(5)
CLW(1) = d6+1
CSW(4) = 2d6+2
CCW(5) = 3d8+3

FOR REFERENCE:
LEVEL 1
1. Command
2. Create Water (reversible)
3. Cure Light Wounds
4. Detect Evil
5. Detect Magic
6. Light
7. Protection from Evil
8. Purify Food and Drink
9. Remove Fear
10. Resist Cold
11. Sanctuary
LEVEL 2
1. Augury
2. Bless
3. Delay Poison
4. Find Traps
5. Know Alignment
6. Hold Person
7. Holy Chant
8. Resist Fire
9. Reveal Charm
10. Silence 15Ê Radius
11. Snake Charm
12. Speak with Animal
13. Spiritual Weapon
LEVEL 3
1. Animal Growth
2. Animate Dead
3. Continual Light
4. Cure Blindness
5. Cure Disease
6. Dispel Magic
7. Feign Death
8. Glyph of Warding
9. Locate Object
10. Prayer
11. Remove Curse (reversible)
12. Speak with Dead
13. Striking
LEVEL 4
1. Create Food and Water
2. Cure Serious Wounds
3. Detect Lie
4. Divination
5. Exorcise
6. Lower Water
7. Neutralize Poison
8. Protection from Evil 10Ê Radius
9. Speak with Plants
10. Sticks to Snakes
11. Tongues
LEVEL 5
1. Atonement
2. Commune
3. Cure Critical Wounds
4. Dispel Evil
5. Flame Strike
6. Insect Plague
7. Quest
8. Plane Shift
9. Raise Dead
10. True Seeing

Racial abilities and class skills:
Walk Upright

Languages:
Derp

Weapons and armor:65#
Plate Mail +1 (ac2) 50lbs
Shield +1 (ac-2) 10lbs
Flail +1 (d6) 5lbs

Equipment: 30#
Back Pack (2lbs)
Clothing, Belt, 1Lg Pouch, 3Sm Pouch (4lbs)
Holy Symbol (-lbs)
Holy Water x5 (5lbs)
Rope 50' + Hook (13lbs)
Bedroll (5lbs)
2Lg Sack (1lbs)

Magic Items:
Potion of Undead Control
Ring of Fire Resistance

Treasure:
PP:
GP: 20
EP:
SP:
CP:

Gems: 50gp (x14 = 700gp)
Jewelry:

Encumbrance: 94lbs
w/o pack: 66lbs

Movement:
w/o pack:

Mount(s):
Penhaligon ~ 'Peny'
War Horse: Movement 120' AC5(7) HP16 #Atk:2 (hooves) d6/d6 Carries up to 400lbs w/full movement, or 800lbs @ half movement.

Character background:
Roikos has no sad story. He was born into and raised by his order, with dozens of excellent role models, mentors, teachers, and people that love him - too many to count. He has both a talent for war (melee) and wisdom (priesthood), wielding both freely. Rarely does he interject humor or sarcasm as a passive aggressive 'stab' unless a physical confrontation is not permitted or unrighteous. He trusts the words and commitment of his party members, or anyone he labels 'friend', unconditionally and with absolute faith - perhaps to a fault. His zeal for what is deemed righteous is sometimes blind assumption, which manifests in his belief his companions share his convictions.
Last edited by connivingsumo on Tue Mar 08, 2016 3:17 am, edited 18 times in total.
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: Characters

Postby Spanningtree » Mon Sep 14, 2015 12:24 am

Image

After negotiations go south Taranna get's ready for a new approach.

Character Name: Taranna Valhoodianna
Class: Elf
Alignment: Lawful
Deity: Ehlonna

Level: 8
XP: 200,001
XP Bonus: 10%
XP needed for next level: 400001

HP: 34
AC: 4 (chain mail, dex bonus)
THACO: 14

Ability Scores:
STR: 17 +2 to hit/damage
DEX: 13 -1 AC, +1 missile
CON: 12
INT: 16 +1 language, read/write
WIS: 9
CHA: 10

Saving Throws:
Breath Attacks 9
Poison or Death Ray 8
Petrify or Paralyze 9
Wands 9
Spell or Spell-like Devices 11

Racial abilities and class skills:
Infravision 60 feet
Detect hidden/secret doors on 1-2 w/ d6
Unaffected by ghoul paralysis

Languages:
Common
Orc
Elvish
Gnoll
Hobogoblin

Weapons and armor:
Chain mail (30)
Dagger, Silver (belt)(1)
Dagger, Silver (boot)(1)
Long Bow (slung)(3)
Quiver w/ 40 arrows (back)(6)

Equipment:
Backpack (back)(2)
Spellbook (pack)(3)
Bedroll (pack)(5)
7 days trail rations (pack)(7)
Water skin (pack)(4)
Rope, silk 50' (pack)(5)
Ink vial (pack)(-)
2 x Quills (pack)(-)
Scroll case (pack)(1/2)
10 sheets parchment (case)(-)

Magic Items:
Bastard sword +1, intelligence 9, see invisible, detect gems, levitation, alignment Lawful, ego7(belt)
8 x +1 arrows (quiver)
Bag of holding (pack)

Spell book:
First level:
Read magic
Detect magic
Charm person *
Magic missile *
Sleep

Second level:
Detect evil *
ESP *
Levitate
Locate object
Knock *

Third level:
Dispel magic
Invisibility 10' radius *
Lightning bolt -

Fourth level:
Charm monster
Dimension door *
Wall of ice *

Treasure:
PP: 5
GP: 10
EP:
SP:
CP:

Gems:

Jewelry:
Gold chain necklace with pendant containing 5 rubies 400gp
Gold ring with black opal 200gp

Encumbrance: 72
w/o pack: 41

Movement: 60
w/o pack: 90

Mount:
Horse
--Saddle
--Saddle bags
----2 x Water skin
----5 days preserved rations
----5 days compressed horse food
----50' silk rope

Character background: in the character's own words, please.
I am Taranna, agent of my clan from Airyhoone. I seek a few artifacts that were stolen from us years ago. Experience has shown me that joining groups of adventurers is the best way to accomplish my quest and is an excellent way to meet some colorful people along the way.
Last edited by Spanningtree on Mon Aug 08, 2016 9:07 pm, edited 21 times in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Characters

Postby badams30 » Mon Sep 14, 2015 12:53 am

Character Name: Aristide Vicente
Class: Thief

Alignment: N

Image

Level: 9
XP: 200,001
XP Bonus: 10%
XP Needed Nxt Lvl: 280,001

HP: 44
AC: 5
(8 leather, -1 magic, -2 DEX)

STR: 14 (+1)
DEX: 17 (-2 AC; +2 Missiles)
CON: 16 (+2)
INT: 10
WIS: 7 (-1 sv mag)
CHA: 14

Saving Throws:

THACO: 16 (15 +1 STR)

Racial Abilities and Class Skills:
Backstab: +4 to hit, DMG x2
Read Languages Skill: 80%
Pick Locks: 75; Find/Rem Traps: 73; Pick Pock: 73; Move Silent: 73; Climb Walls: 95; Hide: 67; Hear: 1-5

Armor:
Leather armor +1

Weapons:
Longsword +1 (1d8 +1)
2 Silver daggers (1d4)
Longbow (1d8)
25 arrows

Equipment:
Tan desert robes
Black hooded cloak
Black mask
Backpack
Crowbar
Flint and steel
Thieves tools
50’ silk rope
2 lg sacks
2 waterskins
100’ twine
10 small bells (wrapped in sm pouch for silence)
10 wooden stakes
Hammer

Magic Items:
Ring of spell turning

Treasure/Coin:
PP: 30
GP: 50 (+500 GP on Max - taken from Wyvern rider)
Gems/Jewelry: 2: 200 GP amethysts

Mount:
1 Camel "Max" a very large, very old camel won in a game of chance a few weeks ago. He looks like he's got three feet in the grave, but he's as strong and resilient as can be, and has a rock-steady demeanor. Max spits a lot and wears a patchwork wide brimmed hat with ear holes trimmed into it.

Gear on Camel:
2 extra weeks rations, 50 Arrows, bedroll, 4 wineskins, lantern, 6 flasks of oil, 4 saddlebags, 200' silk rope, 20x20 burlap tarp.

Character Background:
I’m the youngest in a proud family of textile merchants from the lovely city of Darokin, in the Republic. Yeah, my family has plenty of coin, influence and all the trappings of their station, but I just wasn’t cut out to live a mundane life. As my parents say “I got caught up in the wrong crowd” and developed a liking for living a bit, um, outside of the law. Don’t get me wrong, I’m not a thug, I’m what you’d call a “gentleman rogue.” I found my calling by helping myself to the excess wealth of the snobbish elites in Darokin, and eventually around Karameikos. Why, I pulled off some of the biggest jobs that Specularum had ever seen! During my time there, I learned the watch patterns and who I could bribe - to great affect! I pulled job after job, I was untouchable. In the middle of my good luck spell, I came across a rival guild's plot to kill some of the Duke's buddies - now I may be a shady sort, but murder and all that, well... that isn't good, and it brings the heat on all of us on the other side of the law. So I exposed the plot and saved the Duke's boys, although they wouldn't admit that. My good times continued for a long while - that was until I slipped up and got caught in a trap laid by the Knight Warden of Specularum. I thought it was to the gallows with me, until they told me that because of what I did to help the Duchy they would let me live, but I had to leave the city… and go out west as part of some damn army looking for some bad guys in the desert. Seriously. So as if I had a choice, here I go… westward chasing certain death and uncertain fortune with a bunch of strangers. Oh well, like a proverbial cockroach, I have a knack for survival, and if there are any valuables or pretty ladies out here, you can rest assured I’ll find em.’
Last edited by badams30 on Mon Feb 15, 2016 7:48 pm, edited 9 times in total.
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Re: Characters

Postby kwll » Tue Sep 15, 2015 1:43 pm

Character Name: Tasrem End
Class: Magic User
Alignment: Law
Deity:

Picture:
Image

Level: 8
XP: 200001
XP Bonus: +10%
XP needed for next level: 310001

HP: 15
AC: 9

Ability Scores:
STR: 11
DEX: 15 (+1)
CON: 12
INT: 17 (+2)
WIS: 12
CHA: 10

Saving Throws:
14 Breath Attacks
11 Poison or Death Ray
11 Petrify or Paralyze
11 Wands
12 Spell or Spell-like Devices

THACO: 18

Racial abilities and class skills:
  • Spells
    • Charm Person (L1)
    • Detect Magic (L1)
    • Sleep (L1)
    • Invisibility (L2)
    • Web (L2)
    • Locate Object (L2)
    • Fly (L3)
    • Lightning Bolt (L3)
    • Charm Monster (L4)
    • Plant Growth (L4)


Languages: Common, Alignment, Lizard Man, Pixie

Weapons and armor:
  • Dagger (1d4, 1lb)

Equipment:
  • 8 Torches (8lb)
  • Backpack (2lb)
  • Waterskin (4lb)
  • 1 Week Iron Rations (7lb)
  • 50' Rope (10lb)
  • 2 Vials Holy Water (2lb)

Magic Items:
  • Spell Book (3lb)
    • Read Languages (L1)
    • Sleep (L1)
    • Light (L1)
    • Charm Person (L1)
    • Detect Magic (L1)
    • Invisibility (L2)
    • Web (L2)
    • Locate Object (L2)
    • Levitate (L2)
    • Phantasmal Force(L2)
    • Fly (L3)
    • Water Breathing (L3)
    • Lightning Bolt (L3)
    • Charm Monster (L4)
    • Confusion (L4)
    • Plant Growth(L4)

Treasure:
PP:
GP: 624
EP:
SP:
CP:

Gems:
Jewelry:

Encumbrance: 37lb
w/o pack: 4lb

Movement: 120'/40'/120'
w/o pack: 120'/40'/120'

Mount(s): None

Character background:
"I say, what's wrong with these people? They keep yelling, telling me that this is a disaster, that it is a terrible accident that should not have happened, and so on and so forth. It never ends! According to them I drank a potion. A 'forgetfulness' potion, or the like. Not too potent, but potent enough to be damaging, they say. So I don't remember -- I don't remember how powerful or important I was, what responsibilities my position entails, and many more things.

But that's not true: I know I am a wizard, and I know my spells well enough, thank you very much. And the truth of the matter is that I don't know these people. Not one of them, no matter how much they shout, bog me or vociferate. And you know what? I'm done with all this. I'm gone. No point hanging around with those ill-mannered idiots, no matter what they say. Plus it is a good opportunity to see what is beyond this tower full of lunatic magicians. After all, I have never been outside this lawn before.

Now haven't I, really?"
Last edited by kwll on Tue Aug 09, 2016 12:08 pm, edited 11 times in total.
Tasrem End lvl 8 Magic User HP 15/15 XP 200001/310001
Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
Calthas lvl 2 Elven Archer HP 18/18 XP 119/190
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Re: Characters

Postby saalaria » Thu Sep 17, 2015 5:13 am

Character Name: Sir Joffrey
Class: Fighter
Alignment: Lawful
Deity: His King



Level: 8
XP: 200,001
XP Bonus: +10%
XP needed for next level: 240,000

HP: 51
AC: 0

Ability Scores:
STR: 16
DEX: 11
CON: 14
INT: 11
WIS: 8
CHA: 9

Saving Throws:
Breath Attacks: 11
Poison or Death Ray: 8
Petrify or Paralyze: 10
Wands: 9
Spell or Spell-like Devices: 12

THACO: 15

Racial abilities and class skills:
Can set spear
Fight with lance from horseback

Languages: Common

Weapons and armor:
(200) Platemail +1
(100) Shield +1
(60) Longsword +1 Dam: 2-9
(180) Lance Dam: 1-10
(30) Longbow Dam: 1-6

(20) Dagger x2 Dam: 1-4

(10) Silver Dagger x1 Dam: 1-4

Equipment:
(5)Backpack
Quiver 20 arrows
(10) Hammer
(60) 12 spikes
(50) 50’ Rope
(30) Lantern
(30) 3 Flasks Oil
(5) Mirror
(5) Tinderbox
(3) Garlic x3
(3) Wolfsbane x3
(10) Waterskin x2

Magic Items:
Longsword +1 Flames on command
Potion of Healing
Potion of Speed
Plate +1
Shield +1

Treasure:
PP:
GP: 500
EP:
SP:
CP:

Gems:
Jewelry:

Encumbrance: 631
w/o pack: 420

Movement: 90/30/90
w/o pack: same

Mount(s):

Zephr (Warhorse)
HD: 3 (19 HP)
AC: 5
#/ATT: 2 hooves
DMG: 1-6/1-6
Save As: F2
Move: 120' (40') (upto 4000cn)
Barding
Saddle
2 Saddle bags (cap: 800x2)
Feed for Horse (5 days)
Iron Rations (5 days)
Torches (3)
Flasks Oil (4)
Quiver (20 silver arrows)

Horse encumbrance (minus rider but enc Lance): 1150cn

Character background:
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