by Blood axe » Sat Jan 03, 2015 3:02 am
I just try to give the character an appropriate power.
quills for porcupine
claws/bite attack for lion
wings/flight for a bird
If its pretty useful, I count it as a mutation, its not extra. The player has the option not to take it. These are wacky mutants! There can be a crocodile mutant without large teeth & jaws.
I had a player want to play a mutant wolf. Not wolf- man, a wolf on four legs, no hands. He got an extra power since he missed out on guns and other useful equipment.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.