I've been doing a little preliminary work on a different sort of setting/campaign for 2011 that uses GORE (and a little bit of BRP) rules. Originally it started as a historical horror campaign similiar to Call of Cthulhu, but as design has gone on, it has become its own unique beast that rolls all my favorite subjects into one burrito of coolness. I've been documenting the design process over at the blog, Secret Antiquities.
I'm still getting the hang of building monsters and other beasties for GORE from scratch, but here are two of my initial efforts, the slinker and the aigamuxa.
Aigamuxa
This odd beast is based on one from African mythology and fills the “giant, grotesque, human-like monster” niche so often occupied by ogres and trolls. I’m trying to populate the weird lands of the October Country and its neighbors with creatures relatively free of traditional Western mythological baggage whenever possible. As with all my efforts to gain complete fluency with GORE and BRP, please feel free to comment if I’ve gone astray here with the mechanics. The following is designated Open Game Content.
STR: 3d6+10 (20-21)
CON: 3d6+10 (20-21)
SIZ: 3d6+10 (20-21)
INT: 2d6 (7)
POW: 2d6 (7)
DEX: 3d6 (10-11)
Average hit points: 21
Move: 7
Other skills: Dodge-25%, Notice-20%, Survival-50%, Wrestle-75%
Damage Modifier: +1d8
Attacks
Rend: 65% --2d8 damage
Bite: 50%--1d6 damage
Aigamuxa (singular: aigamuxab) are one of the many species of ogre-like creatures vomited forth from the pits of Nightmare. Appearing as hulking, bestial humans, the faces of aigamuxa are devoid of eyes, bearing only a pair of flaring nostrils and a hideous mouth studded with jagged tusks. The eyes of an aigamuxab are located on the beast’s feet, usually on the heel or instep, making it necessary for the creature to pause often and lift a foot aloft in order to determine its whereabouts and direction of travel. Despite this handicap, once an aigamuxab gets his massive hands upon his victim, that poor soul is quickly torn to pieces and devoured by the monster. Aigamuxa are the preferred shock troops of the Cruels, who usually pair these brutes with a handler/rider to direct them in battle.
Slinker
I wanted something in the vein of Gollum, a horrid little humanoid who skulks at the edge of villages in the October Country stealing food and occasionally murdering small animals and children. An escapee from the nightmare lands in other words. The following is designated Open Game Content.
STR: 3d6
CON: 3d6
SIZ: 2d6
INT: 3d6
POW: 2d6
DEX: 3d6
Average hit points: 9
Move: 7
Other skills: Climb-50%, Dodge-30%, Hide-60%, Swim-50%
Damage Modifier: -1d2
Attacks
Bite: 40% --1d6
Thrown rock: 60%--1d4-1 damage
Wrestle (strangle): 55%--suffocate (see GORE p. 27)
Slinkers are short humanoids that resemble bald, wizened men. Usually grimy and smelling of offal or fish, slinkers live on the outskirts of settlements, dwelling in old culverts, under bridges, abandoned buildings, or in caves. They emerge from hiding at dawn and dusk to steal food, kill chickens, and occasionally carry off small children. Although more prone to flee than fight, slinkers are adept rock throwers and, when they hit, tend to do more damage than normal. Additionally, if they have a store of rocks ready, they may hurl one such missile each round rather than one every two.