5. Viper (Jaggadash) Goblin Lair

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5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Sun Oct 14, 2012 1:37 pm

Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, midnight, Turn 1

You reel at the stench of goblin as your eyes adjust to the light of Soldath's staff. The passage is no more than five feet high, and your backs protest as you hunch your shoulders.

The goblins immediately trip over something on the floor. "Aargh!" one screams. Looking down, you see a snake!

Oh wait, it's a wooden carving of a snake. Brightly painted. You get the impression that at one time it hung outside on the wooden door.

"You idiot!" the other one hollers, slapping his companion across the face. "STOP MAKING SO MUCH NOISE!"

With renewed effort to be a little quieter, you continue, twisting your way through the passage. The floor is dry, though littered with refuse. You hear no sounds other than your own footsteps.

Image

After the obligatory ten minutes, you find that you're still in a corridor, and that it continues. ;)

Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Sun Oct 14, 2012 5:41 pm

Soldath - Mage

Both of you quiet! Soldath whispers at the gobbies. I guess we continue on... not much of a choice.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Mon Oct 15, 2012 1:31 am

Athelstan - FIghter

Athelstan shakes his head at all the commotion and continues, thinking to himself "How did I get myself into this?"
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby kipper » Mon Oct 15, 2012 6:02 am

Renardius (Cleric)

Renardius presses onwards. He's glad the goblins are in front to spring the inevitable trap along this corridor.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Mon Oct 15, 2012 4:28 pm

Tret, rogue

Tret keeps poking the goblins with his arrowhead to remind them to be silent.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Tue Oct 16, 2012 1:36 pm

Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, midnight, Turn 2

You press on, the goblins muttering to themselves. Rounding the bend, you find that the passage splits. In front of you stands a wooden door. To your left, a passage continues in darkness.

Image

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Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Tue Oct 16, 2012 1:51 pm

Tret, rogue

Tret listens at the door and checks it for traps.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Tue Oct 16, 2012 4:46 pm

Soldath - Mage

No wonder they didn't hear the knocking... bloody deep bolt hole. I would assume that a door would be put in place to protect something/someone of value, maybe that first?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Tue Oct 16, 2012 5:03 pm

Athelstan - Fighter

"As good a place as any to start at, I'd guess." He stands ready to either advance or enter the doorway.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby kipper » Wed Oct 17, 2012 5:36 am

Renardius (Cleric)

Renardius moves ahead a little to keep watch for anything approaching from down the southern passage.
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