The AEC class description for the Rangers does not list allowed weapons/armour, I've noticed. Since they are a sub-class of the Fighter, I simply assume that they have the same restrictions (i.e. none).
So, if you allow your Rangers to wield any weapon and don any armour, how do you handle their special abilities-- more notably the ability to surprise on a roll of 1-3 and casting Magic-User spells? Would the usual Magic-User rules for casting spells apply? Spell book required, memorization, no armour, etc.
Personally, I'm thinking of allowing Rangers to use any weapon or armour, however it would interfere with their extra abilities. For example, you can only surprise enemies on a 1-3 if wearing studded leather or lighter. Also, when casting spells while wearing armour there is a chance that the spell fails, and that chance is proportional to the "heaviness" of the armor-- so something like 10% for leather, 40% for chain, 60% for plate, for example.
How would you guys handle these situations? Or anything else I may have missed, for that matter!
Thanks!