Vile wrote:I'm heading into the end of running the starter set with my group now, and it's been fun (I won't say a "blast"). My DMG has just arrived so I have the set now, but the DMG is going to take a while to digest because there are quite a lot of options. But I think the game has a lot of potential, and I like it more than anything since B/X (and that's really apples and oranges because B/X has hardly any options to speak of). So much so that I'll probably convert the modules I'm writing to 5E for my group.
I love that D&D appears to be in good shape once again. I wonder if D&D Next might just be D&D Last. "Here's what we've learned, folks, based on all the previous editions. It's not perfect, but it's the best we can do. Here's a starter set to get you hooked. The hardcovers are here if you want them. If not, well, here's the free basic rules. We'd rather you play in the 5e ecosystem for free than in one of our competitor's. Besides, maybe you'll buy one of our modules--produced by licensed publishers, not us, thank goodness--someday. Let's hope we've made this game simple enough, and that enough people are interested in fantasy these days, that this game will gain widespread appeal, and no longer be a niche market that requires an edition cycle to remain profitable. Good luck!"
I don't say this to sound cynical or sarcastic. It's my sincere hope that this edition, and this game, survives. I don't have a business background, though, so I could be completely full of dragon dung. We'll see.
While I'm tempted to run the Lost Mine of Phandelver, it's hard to get excited about ditching my Night's Dark Terror campaign. Why give up a perfectly good module that starts off with the party attempting to rescue an NPC kidnapped by goblins, in order to begin another module that starts with the exact same premise?