Denim N Leather wrote:And therein lies the issue.
Uh sorry, but therein does not lie the issue you stated earlier of "They are VERY powerful; too powerful for LL"
If I were a player and a) spent the THOUSANDS of gp necessary to make this item, or MONTHS of trial and error ... or, if I were to risk life and limb to get this item in a hoard, and then the DM pulled a random gust of wind, or penalized my usage in this manner, I would cry fowl. It takes the GAME (ie, the FUN) out of having the item. If you have checks and balances already built into the item, then the player learns its limitations and can work with (or around) them. To pull the rug out from under the player because YOU, as DM, gave him something that's too powerful, spoils the FUN.
It'd be like having the lights go out so you couldn't read a scroll. Kinda unfair but NPCs and PCs can certainly limit someone from reading by putting out the lights. One shouldn't try to read in the dark or set flame to candle in breezy drizzle.
On the other hand, imagine this scenario: Magic-user is alone for some reason and hears the baddies coming his way.
MU: I cast Invisibility
DM: Okay, the bad guys enter and start to search for you. One of them pulls out a candle and lights it. To your surprise, you are now visible! The guards raise their crossbows ...
Instead of REWARDING the player for having the foresight (and luck) to pick Invisibilty for the day, you are PENALIZING him. .
So NPCs having the foresight to arm themselves with defensive gear is penalizing the PCs? I can't agree with that notion in the slightest. If candles of revealing are all over the campaign they are going to change things, but so would lots of continual light spells.
Edit: I do like the flavour of it annulling invisibility within its range ... move out of range, and you are invisible again.
Which was my original intent but it wasn't spelled out.
it leaves a LOT open to interpretation
Which is a good thing, not a bad thing.
I think that LL simply doesn't have the mechanics in place to fully balance out such a powerful item.
Sure it does. Wind,water, a robin hood arrow shot to snuff out a candle flame. Players are allowed to think their way out of situations. LL and their ilk don't need every exception and sub-clause carefully stated out , games that do such are why there is LL.
This candle, to me, is a Relic or Wondrous Item, not a simple Magic Item.
"simple magic item" who's saying they are a simple magic item?
Example: What if the player takes the candle and pops it into a lantern? Now he can focus the beam for greater range and it's immune to wind!
The player is being bright. There might be some shelter from the wind but there is no reason to believe the magical properties will be altered in the slightest by the application of mundane devices. If they are capable of doing such in a DMs campaign a player would be foolish or unlucky to not have a lantern on hand to exploit such things.