The party leaves the way they came, heading through the secret door and up to the large room. The bandit is still there, unconscious in his bindings. Not much time has passed, it is early afternoon, although it seems dark out: clouds have gathered and the wind howls through the arrow-slits and broken masonry. Apparently a storm is rolling in.
The gnome thanks Fr Redmond again. He reaches into his pocket and pulls out what appears to be a plain, iron ring and hands it to the cleric. Wear this and my people will know you an ally of gnomes. I am not headed towards the town, so I will part with you here. Thank you again for your healing prayer and for rescuing me.
The two merchants fall into the middle of the marching order. They ask questions about how much time has passed and if you noticed certain things in town, trying to judge if the caravan has passed through yet or not.
Actions?
Hit points and marching order
--Rilo 9/9
Effric 6/8 <3>
--Calthas 8/8
Tavin 5/5
Father Redmond 9/9 <2/1>
Caydon 6/6
--Thurwin 5/5 <sleep>