The party heads south. (I'm going to assume you investigate the rooms in turn, to keep things moving).
The first room to the west was once a conference chamber, but is now empty. Its dirt and wreckage show no signs of any recent occupant, though a couple of small rats are seen scur- rying away. There is nothing of any value within except a very fine broadsword wedged behind a splintered wall case, the contents of which are long gone. (
OOC: Someone can claim the broadsword)
The next room down is similar. Once the quarters of a castle troop leader or some other petty official, this place is now a total wreck. The bed is chopped to pieces, and the furniture is smashed or missing. There is nothing of value here.
The room across the hall was once very opulent, obviously a place of many expensive furnishings. The remaining bits and tatters still appear rich (though none are of value). Looking at the ceiling, you see dozens of ordinary bats, sleeping away the morning. It explains why the moathouse, deep in a fen, is largely devoid of mosquitoes.
The room south you approach very cautiously after the brigand's tale of a snake. The room appears, like the others, once opulent with many furnishings. The south-east corner of the wall is smashed, likely from the siege. Then you spot it. A
huge adder, over 12 feet long, dwells here. It crawled up the rubble spilled into the moat, and it is watching you and smelling you with its long tongue.
Actions?Hit points and marching order--Rilo 9/9
Effric 6/8 <3>
--Calthas 8/8
Tavin 5/5
Father Redmond 9/9 <4/2>
Caydon 6/6
--Thurwin 5/5 <sleep>