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Creatures and Colloseums or semi-old school Pokemon.

PostPosted: Wed Sep 25, 2013 2:51 am
by Agrippa
I'm continuing my discussion with Malcadon in this new thread. With that said, how would you handle the mechanics invovled in such a monster hunting/slash training game and just how dark would you take it? Just think of this as brainstorming thread.

Re: Creatures and Colloseums or semi-old school Pokemon.

PostPosted: Thu Sep 26, 2013 12:55 am
by Agrippa
Now part of the idea behind these rules is to be compatible with Labyrinth Lord and with some tweaks Mutant Future, or vise versa. Hopefully using a mix of this, with the animal retainers from Brave the Labyrinth, when I get a chance to look at the rules. Now I just need some help thinking about what special powers or mutations these monsters would get, based on type.

Re: Creatures and Colloseums or semi-old school Pokemon.

PostPosted: Mon Sep 30, 2013 6:07 am
by Agrippa
I'm also planning to use these house rules of mine in this homebrew project. In addition any official mons converted should be posted in this thread.