Hi all - further to Black Wyvern's post from June 2012 in which he compiled an alternate Elf class spell list, I have had a go at myself just using spells from the LL core book. I've made my choices based on what in my experience are underused spells at early levels and what I think felt elfy subjectively (ie - navigating/ making deals with primal forces rather than perverting reality).
I have played in and run quite a mostly games up to class level 5, so any input about choices past spell level 3 would be appreciated!
Lvl 1
Detect magic
Light
Purify food and drink
Hold portal
Speak with animals
Lvl 2
Find traps
Snake charm
Detect evil
Detect invisible
Invisibility
Knock
Locate object
Lvl 3
Resist fire
Continual light
Cure disease
Clairvoyance
Hold person
Phantasmal force
Neutralise poison
Speak to plants
Plant growth
Lvl 4
Remove curse
Detect lie
ESP
Levitate
Water breath
Contact other plane
Charm monster
Confusion
Polymorph self
Lvl 5
Commune
Cure critical wounds
Feeble mind
Hold monster
Teleport
After level 5, I was thinking of allowing limited progression in terms of spells only, eg control weather and irresistable dance might be possible. I was thinking these should only be a handful of rare spells that the widest of the elves know and (through bitter experience) rarely dare to use.