I just started to re-adjust the damage of all weapons in LL, which seems to me quite unbalanced. Nobody would ever pick a crossbow over a bow, noboby would use a 1d6 two-handed weapon and actually the swords are more powerful than all other types of weapons.
So, I came up with some (not new) ideas in order to create dilemmas when the players choose their starting weaponry:
1) All one-handed melee weapons do 1d6 damage.
2) One-handed melee weapons that weight 3 lb. or less are considered light and can be used as secondary (off-hand) weapons when characters decide to use the "two-weapon fighting" combat technique.
3) Using a one-handed non-light melee weapon with both hands results in 1d8 damage. Beware of the halfling and his longsword!
4) All two-handed melee weapons do 1d10 damage. Exception: quarterstaff = 1d8 damage.
5) All ranged (missile/thrown) weapons do 1d6 damage. Exceptions: longbow = 1d8 damage and light/heavy crossbow = 1d10/1d12 damage every other round.
Also, I made some specific changes:
1) Battleaxes are one-handed.
2) Maces weigh 4 lb.
3) Polearms weigh 12 lb.
4) Two-handed swords weigh 8 lb.
5) Bastard sword is removed.
6) New weapon added...
Name: greataxe
Classification: two-handed
Cost: 10 gp
Weight: 12 lb.
All these came up when I realized that in B/X D&D all weapons do the same damage (1d6), this gives a great variety of choices to the players in picking whichever weapon they'd like to wield.
What do you think about these changes? Suggestions on how to mod this whole thing are more than welcome!
Edits: updated everything