by tumblingdice » Fri Oct 26, 2012 4:05 pm
Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, after midnight, Turn 6
You've been ducking and skulking through the halls of the Viper goblins for almost an hour, so you take some time to rest. As you sit, or lean, or do whatever you need to do to get comfortable, your fatigue hits you full force. You've ridden hard across the moors through the rain. You're soaked; some of you are still wounded; and now you're keeping company with Redblade goblins. There's been no sign of any Viper goblins since you've arrived, either. All you hear now is that noise coming from down the hallway. Sometimes it moans, sometimes it taps, sometimes it goes silent for a few minutes.
But it always returns.
Tret removes the contents from the backpack, folds it up, and then places everything into his pack. Soldath, while still exhausted as the rest of you, feels for a fleeting moment that he could take on all the tribes of the Dymrak forest with both hands over his mouth. It must be the special brew.
The goblins sit on the floor, talking to themselves in their crude tongue. One of them produces a pair of dice, and the two start playing some sort of game. Occasionally, one will curse and shove as the other falls over laughing.
As you blink your eyes to stay awake, you realize that if you don't get moving now, you might wake up to find yourselves prisoners, or dead! Pulling yourselves to your feet, you shoulder your packs and move on...
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.