AEC errata

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Re: AEC errata

Postby rabindranath72 » Wed Feb 02, 2011 11:38 am

Why can't halflings be druids in the revised pdf? If cleric has been opened to PCs of other races, I would think the same should be done for halflings.
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Re: AEC errata

Postby rabindranath72 » Wed Feb 02, 2011 4:20 pm

In the Duergar entry, the gesture language of the Drow is reported, but there is no mention of it in the Drow entry.
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Re: AEC errata

Postby Blood axe » Mon Mar 28, 2011 4:28 am

Color Spray poses a small problem. The wording on the spell makes no sense- read it.
p.50 AEC

" A total creature HD equal to the casters level may be effected."

Then for effects it has:
" HD3 or greater than casters: creature stunned 1 round"

If it only effects a total of HD equal to the casters level, how can it effect creatures of higher HD than the casters level???

Has this been cleared up anywhere??
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Re: AEC errata

Postby Mark » Tue Mar 29, 2011 10:28 pm

Within the AEC new magic item section, no mention is made for scrolls since none were added. However, the AEC introduced both Illusionists and Druids. The description for the druid class indicates: Druids may use magical items available to clerics, except spell scrolls since druids have access to different powers and spells. My reading indicates druid spell scrolls do not exist, which is fine even if its a deviation from the source. On the other hand, illusionists are allowed to use spell scrolls which contain illusionist spells. No mention is made under the treasure section to indicate how often spell scrolls contain illusionists spells that I could find.

Not a major oversight by any means. Originally, illusionist scrolls consisted of 10% of magic-user scrolls. (Druidic scrolls were 25% of clerical spell scrolls.)

Very minor but one other person in 10,000 may be asking the same question.
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Animate Dead

Postby Lord Kilgore » Fri Apr 01, 2011 12:36 am

All skeletons have an AC of 7 and hit dice equal to the creature in life. Zombies have an AC of 8, and the number of hit dice of the living creature +1. It is important to note that if a character is animated in this fashion, he will not have hit dice related to his class level, but instead will have the standard skeleton or zombie hit dice.

Does this mean that non-character animated dead skeletons or zombies have variable hit dice based on the creature they were in life and that only characters animated have the standard hit dice listed in the monster section? Or am I missing something?
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Astral Projection

Postby Lord Kilgore » Fri Apr 01, 2011 3:42 pm

This spell is called "Astral Spell" in the Illusionist's spell list but "Astral Projection" in the spell descriptions.
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Comprehend Languages

Postby Lord Kilgore » Sun Apr 03, 2011 7:06 pm

This spell has the duration and range switched.

Also, the spell affects the caster's ability to understand, but the reverse sounds like it causes everyone to not understand. Is that correct? That seems to make the reverse a lot more powerful than that standard. Unless the reverse means that it makes only the caster unable to understand, which seems dumb.

I don't have the original game available right now to check, so I'm not sure if this is an LL thing or a carry over from the original.
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Re: AEC errata

Postby Eldrad » Tue Apr 05, 2011 3:12 am

Barbed Devil: How much Damage does it do? That part was left off.
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Re: AEC errata

Postby Blood axe » Tue Apr 05, 2011 3:21 am

Eldrad wrote:Barbed Devil: How much Damage does it do? That part was left off.



In the old Monster Manual a Barbed Devil did 2-8 claw/2-8 claw/3-12 barbed tail.
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Re: AEC errata

Postby Goblinoid Games » Tue Apr 05, 2011 4:35 pm

Just a quick note that although all print versions (both POD and in stores) of this have been updated with most errata (anything I missed will have to wait a long while) I have not yet updated the PDFs. Once that happens notices will be sent so you can download the updated version for free.
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