Game Thread 2 - Enter the Krakeland Marsh

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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Mon Jul 30, 2012 10:25 pm

Fools Jest wrote:Immalor, Elf

Immalor will move forward and examine the Urns, looking for any details that may be visibile on close inspection.


Both urns are 3' tall and appear to made of lead or another similar dense grey metal blackened somewhat by age. They are each adorned around the neck in an interlocking gothic style pattern - and both are lidded.
Turin would surmise they may hold or have held ashes from a cremation at some point

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby kwll » Tue Jul 31, 2012 11:16 am

"We might as well leave these poor souls in peace." whispers Zavenorrin to his kin mate to respect the solemnity of the place. Then he moves cautiously toward the doors to examine them meticulously.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Thu Aug 02, 2012 3:14 am

As others inspect the urns, and look about - Zavenorrin checks out the 2 doors on the north wall. As he touches the handle on one of them suddenly the bulbous lips of a giant mouth appear, it says in an echoing barritone voice, "Go back foolish one or meet thy doom, Go back, go back, go backkkk......." until it fades out. Both doors have mouths which appear and state the same even toned message.

Neither door appears to open in any attempt you make.

Zavenorrin checks for secret doors (in his mysterious elven ways), and finds the faint trace of a rectangular outline in between the doors on the north wall. Testing the secret door out reveals that it opens by pushing on either side of it via a central pivot point.

What are your next actions?

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby kwll » Thu Aug 02, 2012 6:48 am

"There is a concealed door here. Except if you want to heed the warning of these dreadful mouths, or open the urns, it is probably the way to go..." says Zavenorrin, trying to look confident. He then goes on to try and make the secret door swirl open.
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Meringered lvl 4 Cleric HP 14/14 XP 12246/12501
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Jeffery St. Clair » Fri Aug 03, 2012 9:03 am

While Zavenorrin examines the secret door, Leon will check the two normal doors for traps.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Scalydemon » Mon Aug 06, 2012 1:10 am

Leon checks for traps on the 2 'normal' doors. They both continue to monotonely state their message, "Go back foolish one or meet thy doom. Go back, go back, go back...." until they both fade into silence. Neither of the doors seem to go anywhere besides the wall.

Zavenorrin pushes forward on the right hand side of the secret door to creakedly reveal

a 25' N-S x 35' E-W room. The air is markedly damper and colder here in this crypt vault. The walls are moist. The blazing torches Turin & Zavenorrin hold high reveal a large slab of grey stone jutting out from the northern center wall. On it are 2 plaques of bronze spaced 10' apart. On the floor in front of the vertical slab is a 5' x 10' slab of black sheer stone which makes up the floor, upon which lies a carved stone statue of an old man in robes.

No obvious doors or exits are present here.

Map:

Image

What are your next actions?

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby kwll » Tue Aug 07, 2012 5:32 am

"Leon, maybe you could have a look at this while I enlighten your way?" asks Zavenorrin, intrigued by this new room, and the strange layout of the place.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Jeffery St. Clair » Tue Aug 07, 2012 9:17 am

Without stepping up onto the black stone, Leon eyes the statue carefully, before moving to examine one of the bronze plaques.
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby Fools Jest » Tue Aug 07, 2012 9:28 pm

Immalor, Elf

Immalor will cover his companions with his short bow while they examine the area.

"Use caution here my friends, there could be foul traps laid in our path."
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Re: Game Thread 2 - Enter the Krakeland Marsh

Postby greyarea » Wed Aug 08, 2012 2:39 pm

Turin, cleric

Turin holds his torch high so others can see better.
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