by Atomic Ray » Tue Jun 12, 2012 3:53 am
I like the idea of classes...with levels but limited to little or no more hit points, just increases to skills, abilities, and related.
I would take advantage of what we have to work with already...
(any name would work so I will just pick some, but the name is not the issue for me)
Sorcerer (illusionist...I like the idea of using illusions rather than the classic MU spell list)
Scout (ranger...no magic...tracking, traps, fighter skills, survival, etc.)
Pilgrim (cleric...as far as gods participating, that is a curious one...if you have zombies in your version then turning them would be welcome)
Soldier (fighter...they fight with arm and arms)
Seeker (thief...same skills but applied with a different attitude, a finder of lost things...surely there would be straight up thieves also)
Guildsman (assassin...there would be darker elements and this class would cover some of that direction)
Nomad (I would create a template that allows for skills, talents, etc...but if there are classes then mutants should be mutant class...it would open up the door of why to be a pure strain human...they have access to classes...hmmm...after all the mutations themselves offer special actions and opportunity, much like the training or education of the other classes...skills would be more focused towards survival, scavenging, mapping, finding water/resources, etc.)
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of the infinity, and it was not meant that we should voyage far.”
― H.P. Lovecraft