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Class; Dwarf Slayer

PostPosted: Thu Sep 26, 2013 11:59 am
by Blood axe
Ive posted this awhile back, but want to work on it some more. Keep in mind that this is for basic LL, so I want to keep it pretty simple. Id like to stay away from gaining skills at certain levels, or too much complication.




Xp chart as Dwarf
Saves as Dwarf
Prime requisites- as Dwarf
HD-d12
levels 10,11,12 +6hp per level
Armor- no armor of any kind
Weapons- any melee, or thrown (typically several different axes) No bows, crossbows, long range missiles
Abilities- immune to all types of fear/terror
+1 hit & damge/+1 AC vs. "fearsome beasts" (Hydras,Dragons,Chimeras,Beholders,etc.)
+1 hit & damage/+1 AC vs. Giants, Ogres,Trolls (of all types)

Dwarves are a race of great pride. Sometimes a Dwarf suffers a great personal tragedy where he feels he has lost his honor. He will then take the "Slayer's Oath". The Slayer considers himself already dead & gone to all family & kin. He shaves his hair into a mohawk & dyes it bright orange. This is the mark of the Slayer.(along with many tattoos & piercings) He will wear no armor of any kind & will hunt down & attempt to kill all manner of fearsome beasts (Hydras, Chimeras,etc.) or enemies of the Dwarf race (Giants,Ogres,Trolls). A Slayer has no fear. If a Slayer dies in combat vs. a "worthy foe" his honor is restored. But taking the Slayer Oath does not mean suicide or stupidity. A Dwarf will always fight to win. A Slayer will plan & use strategy, not just charge in & throw his life away. A beginning Slayer wont hunt down the nearest Dragon to dies as quickly as possible, but will start "small" ,perhaps the local Ogre that has been harrassing Dwarf caravans.

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The HD might seem high, but take the complete lack of armor into consideration.

Obviously based on the Warhammer Dwarf Slayer.




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Instead of the d12 for HP, perhaps a simple rule of allowing them to roll 2d8 and keep the highest.

Re: Class; Dwarf Slayer

PostPosted: Thu Sep 26, 2013 12:07 pm
by Blood axe
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