The banker of course deposits your sums. He's a bit awed by the amounts of coin (
Looks like a dragon's hoard, he mutters at one point as he counts it) and takes some time to get all squared away. He pulls you aside (it takes waaay too long, and you get antsy as they check and double check amounts) and says,
You have been upgraded to a special vault. Only a few exist here at Wolford, although there are more in the Capital, where there is more wealth. He hands you a special type of
crystal ball.
This will allow you to keep watch over your deposit at all times to ensure it is safe. The ball only works for that one location. It will also tell you the current amount in your vault. The bank will use a small amount of your holdings for loans so that we can make our income, but it is still yours. You can see the difference there, he says, pointing to a small part of the ball where a small number floats.
This will ensure you that your gold is in safe hands with us. Further, you can use the ball to contact myself or my associate to arrange entry to your vault or to make withdrawals after hours. The contact is sound alone, so perhaps I should introduce you to my associate so you know his voice as well. He whistles and particularly ugly half-orc (perhaps on that 10.5% that can't even barely pass as ugly humans) appears who says, in perfect Common,
I'm glad to be of assistance, in a voice that sounds like gravel scraping the bottom of a boat. You can't help but feel from his eyes and his manner that he may be even more intelligent that the main banker. He disappears back into the dark office.
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The sage at Mercat Square is a tall, thin, wizened high-elf, with a long nose and very pointy ears. His grey widow's peak extends nearly to his spectacles which perch upon his bony nose like a frightened sparrow. His long spindly fingers extend from the arms of his long yellow robe and examine each item in turn. He examines some with a special crystal and others with a pair of pince-nez. Some require spells and others just his keen eyes and mind. He drops liquids in potions and examines the effects and consults tomes he pulls as from no-where on his belt. One item causes him to pull out a long wand and mutter words of power in an language you cannot understand nor believe could come from a demi-human throat.
From the dragon's hoard:
- Dagger +2, +3 v. goblinoids, orcs, and kobolds
- Helm of Underwater Action
- Leather armor +2
- Long sword +1, +3 v. lycanthropes (snake hilt)
- Philter of love
- Potion of giant strength
- Potion of invisibility
- Potion of undead control
- Ring of invisibility
- Ring of protection +2
- Rod of striking, 8 charges (black wood)
- Scroll of ward v. lycanthropes
- Scroll with two magic-user/elf spells: locate object and magic jar
- Wand of polymorph self, 3 charges
From the Ogres:
Two spell scrolls -- one with Auditory Illusion and Stinking Cloud, the other with Dispel Magic, Fire Ball, Feign Death and Suggestion
The sage hears
Dieter's request for more scrolls. He smiles and chuckles.
I haven't any scrolls of anything, I'm afraid. I'm not a salesman of potions or magical items: merely a student of history, languages and artifacts. It's difficult to tell if he's lying or not but his eyes seem to dance with a certain mischief as he speaks. His voice is like wind through chimes.
I can identify nearly any item of magical nature and read nearly any language placed before me as well as interpret any that I hear. I have travelled to far away continents and other planes of existence, been to the seven heavens and nine hells, and have had conferences with mages, sages, wizards, warlocks, demons, demigods, witches and fairies. I serve only to discover and interpret, not to sell nor trade. I'm quite sorry I cannot help you out there. He charges you 650 GP for the identification.
Now, is there anything else you need identified?Actions?