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Re: Keep on the Borderlands

PostPosted: Sat Jul 06, 2013 12:09 pm
by rredmond
Black Wyvern wrote:I have put quite a bit of time into this module during the last few months; remapped the caves and split them up all over the map, added several more lairs, made the wilderness map into a hex map to make it easier to run with wilderness rules and expanded it to 2 pages by 2 pages. Also added a village and expanded several of the lairs and hinted at plots, begged, borrowed, stole and made up hooks galore. Basically made it to run as a series of mostly short adventures. I also mapped the Cave of the Unknown and hidden passage under the Guildhouse, connected them to the Shrine of Evil Chaos and made a dungeon prison under the fortress part of the keep and connected it to the hermit who is now a watchman for a chaotic thieves guild. ...
Sounds incredible!
Please let me know if you ever share your expansions.

Re: Keep on the Borderlands

PostPosted: Sat Jul 06, 2013 1:39 pm
by Blood axe
Awesome. Id like to see more of that. Im a big fan of The Keep.

Re: Keep on the Borderlands

PostPosted: Mon Jul 08, 2013 4:39 am
by Black Wyvern
Most of the remapping was just to divide up the CoC, those maps are here in the mapping area. Once I get through some of my extra content I will post it with the maps. We are close to finished with the mound. Didn't play this week due to holiday.