I will!monk wrote:Mostly because nobody has played a Scholar PC and followed the Arcanotechnologist route yet.
Blood axe wrote:Im working on a version of the Monk with different rules- more a monastic version of the Fighter. More HP, less silly powers. (Speak with plants?!!)
Blood axe wrote:Im working on a version of the Monk with different rules- more a monastic version of the Fighter. More HP, less silly powers. (Speak with plants?!!)
monk wrote:Blood axe wrote:Im working on a version of the Monk with different rules- more a monastic version of the Fighter. More HP, less silly powers. (Speak with plants?!!)
Eastern style monk, or western? Or maybe neither? I always have a hard time conceiving an image of monks because the setting seems to suggest western style but the powers totally sound like shaolin.
monk wrote:Blood axe wrote:Im working on a version of the Monk with different rules- more a monastic version of the Fighter. More HP, less silly powers. (Speak with plants?!!)
Eastern style monk, or western? Or maybe neither? I always have a hard time conceiving an image of monks because the setting seems to suggest western style but the powers totally sound like shaolin.
monk wrote:Austro, I'm using quite a few of the same rules mods as you are (eg, shields will be splintered, Holmes scroll rules, a boon system for fighters, etc). I'd be interested in hearing about how you handle the sci-fantasy elements. I've had a mad-scientist and the introduction of some aliens and their laser technology, but I've been able to get away with not explaining much so far. Mostly because nobody has played a Scholar PC and followed the Arcanotechnologist route yet.
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