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When scholars and naturalists claim that the tarresque is a unique creature, one of its kind, they are partly right. There is only one tarrasque but there are many creatures of around its power and status or even greater through out all Creation. While most often they are not gods their terrible strength may lead many to believe they are. A great multitude of peoples and civilizations have fallen before these beasts. Whether fashioned by man, created by the gods or shaped by beings much older and grander these monstrosities have made their presence known in the cosmos and are all but bound to leave destruction in their wake.
-Professor Elias Zahn, A Treatise on Behemoths
Behemoths
Behemoth is a catch all term for large demi-godlike or godlike beasts. Think on the scale of Godzilla or Shub-Niggurath. Great imposing creatures whose mere presence alters the land they dwell on. Their footfalls rumble the earth and the sheer size of these beasts can blot out the sun. The rules for behemoths are simple, it should be great in scale and or godlike in power, a truly epic foe or ally. Other than that the DM/Labyrinth Lord/Mutant Lord has free reign in designing the behemoth. Behemoths should seldom if ever be random encounters. So if you feel like statting a behemoth of your own feel free to do so in this thread.
Behemoth Creation Rules
- If using Mutant Future rules any behemonth with giantism must triple the mutation's size increase.
- Behemoths have one augmented mutation per every two mutations.
- All behemoths have either 8, 10 or 12 hit points per hit die depending on size.
- If giving the behemoth ability scores roll 6d6, dropping the lowest of course, three times and either roll 3d6 or 4d6, dropping the lowest die another three times. Arrange to taste.
- If it makes sense for the behemoth to be a spellcaster or have any class abilities of any sort give it appropriate spellcasting or class abilities equal to half, 3/4 or even full casting per level of pseudo-class level the behemoth has. In other words figure out what level the creature would be closest to give it what ever its level in class abilities you deem fit if any.
- Behemoths with spells or class abilities are treated as having pseudo-class levels equal to hit dice in LL or levelx1.5 in MF.
Fighting a Behemoth
- Attacks against a behemoth's extremities (legs, arms, tentacles, tail, ect.) can at most inflict 60% of the total damage to the creature.
- Last but not least, as a result of their size behemoths only suffer a fifth normal damage from non-seige weapons unless attacking one of its weak spots.
Behemoth inspiration images
Harbinger of Spring
Cliffrunner Behemoth
Semi Humanoid Behemoth
Hell Behemoth
Pack Behemoth
Magma Behemoth
Troll-like Behemoth
Ultra Peepi
Lion Turtle 1
Lion Turtle 2