After spending a period of time searching for inspiration for some truely obscene and horrific spells for dark mages. The sort of vile and depraved enchantments, conjurings and necromancies that would make the likes of Thoth Amon and Thulsa Doom want to take on Sauron in a knife fight just to get their hands on them. Now these first few spells are conversions from White Wolf's Exalted so I sincerly hope no one objects to their inclusion. Now I'm still working on the bodies of each spell and I'd like some help deciding their levels. So with no further ado I present to you to three loathsome and debauched spells of great power, Sins of the Father, Blood Monsoon and Lord of the Dead.
Sins of the Father
Level: MU 8
Range: Touch
Casting Time: Three rounds
Duration: Indefinite
Effect: Enslaves the minds and souls of one victim and his or her descendants even into the afterlife.
By means of this vile enchantment the necromancer in question brutally crushes the will of another, completely turning the victim into his slave. When casting this spell the magus must maintain physical contact with the intended victim and carefully intone each nightmarish syllable. Upon completion, the unholy power invoked by this rite shackles the poor suffering wretch's will to your own. Yet even more horrific is the truth that the victim's descendants down to the third generation are subjected to this same fate, starting with their fifthteenth birthdays. However there is some hope to resist this depraved curse, any would be victim who makes a successful Save vs. Spells at a -3 penalty is free of this malediction. In addition a casting remove curse by a cleric or magic-user equal to or higher level than the dark sorcerer can break this wicked bond for the recipient and his direct descendants. A casting detect evil or detect magic on an activated thrall reveals a set of ebon chains leading back to the warlock who first layed the enchantment.
Blood Monsoon
Level: MU 9, Cleric 7
Area: 300' per level radius
Duration: One hour per two magic-user or cleric levels.
Effect: Geyser of blood fuels and bolsters both the necromancer and all undead in the spell's radius.
With several deathly and ghastly chants the necromancer causes an erruption of blood from beneath the ground near his feet, blotting out the sun and nurturing the undead. This fine misting rain of blood extends for miles bolstering the undead, the necromancer and his allies while sickening all other living things. All undead plus the necromancer and his living allies are granted a +5 to hit and damage for the duration of the spell. In addition the necromancer and all undead regenerate three hit points per round while the necromancer doubles the range, duration (if applicable) and area of his spells. On the other side of the coin all other living things beside the necromancer and his closest allies suffer a -5 penalty to attack. This is provided they pass a Saving throw vs Death Magic or be rendered nauseous and unable to move for three rounds. Furthermore both magical and natural healing for living beings aside from the necromancer are halved. Any attempts to move any more than half normal speed on land forces a roll to avoid slipping on the slick blood. This side effect lasts for several hours after the spell proper ends. Blood Monsoon also forces a morale check from your enemies every five rounds.
Lord of the Dead
Level: MU 6
Range: Self
Duration: One day
Effect: Grants the caster power over the undead.
"Then did Ganbaatar Khan, the Ebon Potentate of the Plains did pronounce this terrible incantation. His shadow grew large drew unto itself immense and nightmarish power. With this power Ganbaatar ripped command of the walking dead from their masters and bind to his own will those still able to think. He commanded and compelled thousands of the undead who thus swelled the ranks of his mighty Emerald Horde."
When receiting this incantation the necromancer's a black, inky siluete grows in size. It the becomes distorted and monstrous in appearing, developing tendrils and reaching across for miles, then it pulls back towards the magus. This grants a magic-user the ability command undead as an evil cleric of his level for one whole day.