5. Viper (Jaggadash) Goblin Lair

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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Fri Jan 18, 2013 3:04 am

Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, Turn 5

Soldath, the goblins have no treasure. It's almost as if you've been here before, and already searched them...;)

Turning right, the corridor bends back in the direction from which you came, presumably revealing one of the doors you already investigated. Darkness emanates from an additional corridor that branches off to the left.

Image

You find yourselves standing in complete silence, holding your breath for reasons you cannot explain. Blood pulses through your temples. The realization that you've slept in a goblin lair begins to make you feel ill, unclean.

Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Fri Jan 18, 2013 3:06 am

Tret, rogue

Tret continues to lead the party north.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Fri Jan 18, 2013 3:21 am

Athelstan - Fighter

Athelstan impatiently follows Tret, muttering "foul creatures... let's hurry and be done with this. I may never be able to wash this stink off of my garments. Reminds me of Traldaran elderly... smells like rotten cabbage...."

He follows, ready for any ambush, his mood getting more surley the longer they are in this cesspool.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Spanningtree » Fri Jan 18, 2013 4:13 am

Soldath - Mage

Bloody hell.... passage to the north maybe?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Blood axe » Fri Jan 18, 2013 7:59 pm

Harn stays ready, keeping a careful watch for trouble.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Mon Jan 21, 2013 3:27 am

Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, Turn 6

Steeling yourself for what might lie ahead, you follow Tret down the hallway to the left.

The doorway leads into a roughly oval chamber about 25 feet wide. By the light of Soldath's staff, your eyes scan the room, trying to decide what to focus on first. More than half a dozen little goblin corpses litter the room. The floor writhes with the now familiar sight of hundreds of snakes. They slither in and out of sight, between goblin fingers, into and out of nostrils and mouths. A larger goblin corpse lies alongside the carcass of a dwarf. In an alcove in the back, a statue of a viper, five feet tall, looms over the scene, staring at you with empy eye sockets.

Image

Actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby badams30 » Mon Jan 21, 2013 3:56 am

Athelstan - Fighter

Athelstan shakes his head in disguist and says with thinly veiled sarcasm - "How tragic. Let's search this bunch and be done with it. Wonder who the big fella is, uh... was?" He'll go about searching, being cautious that no snakes are present on who or what he's searching. His first target will be the big fellow.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby greyarea » Mon Jan 21, 2013 4:11 am

Tret, rogue

Tret searches the dwarf and then checks out the statue. He is looking for traps, secret panels, other markings, etc.

Is there a connection between snakes and horses? he wonders aloud.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby tumblingdice » Mon Jan 21, 2013 4:44 am

Athelstan, the big fella appears to be a female, the little goblins children. They all look to have been stabbed, including the dwarf, who, if your nostrils are to be trusted, died several days before the goblins. They have nothing of value.

Tret, you have trouble getting close enough to the dwarf to search him; the smell is too foul. You find no traps or secret compartments anywhere.

Harn, you recognize the dwarf as a member of your clan.

Any other actions?
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
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Re: 5. Viper (Jaggadash) Goblin Lair

Postby Blood axe » Mon Jan 21, 2013 11:11 am

Harn lowers his head sadly.
Alas, one of my kin, slain.....

He examines the statue, then the room for any secret doors or panels.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
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