Day 14, Moldain, Thaumont 14th, Viper goblin (Jaggadash) lair, Turn 5
Soldath, the goblins have no treasure. It's almost as if you've been here before, and already searched them...
Turning right, the corridor bends back in the direction from which you came, presumably revealing one of the doors you already investigated. Darkness emanates from an additional corridor that branches off to the left.
You find yourselves standing in complete silence, holding your breath for reasons you cannot explain. Blood pulses through your temples. The realization that you've slept in a goblin lair begins to make you feel ill, unclean.
Actions?