OOC: You think for a second the Disco Inferno reference was a mistake?
Disco Inferno
Initiative baddies d6, 5, party d6, 3 Baddies have initiative
Four flaming bolts, lit by the magical wall, come out of the Wall of Fire and hurle towards the three in back. Again they pick the same targets, two at Dandy, one at Dieter and one at Einar. The Wall of Fire distorts their vision and they fire as if blind or blindfolded. The two at Dandy fly through the air (d20, 14-4, MISS) the first missing the dwarf entirely, and the second (d20, 20, CRITICAL HIT, MAX DAMAGE, d6+d6 fire damage, 12) streaks through the air and finds its mark. A bolt flies towards Dieter (d20, 4-4, MISS) but goes beyond the wall of stones and into the depths of the massive cavern behind you. A forth makes Einar its mark (d20, 7-4, MISS) but the thief easily dodges the missile.
The last lizardman warrior keeps up his attack on Furuk (d20, 3, MISS) but the half-orc won't be so easy a target this time.
The Darkling Captain takes on Grimes (d20, 16, HIT) and his sword bites through the halfling's armor (d8+1, 7+1=8).
Dieter hums a song out of time and space and keeps the Wall of Fire burning. (dmg d6x4, 1, 2, 4, 3)
Einar fires another arrow at the Darkling (d20, 7, MISS) but this shot isn't so lucky.
Dandy follow the arrow with his hammer (d20, 15, HIT) and finds his mark (d8+2x2, 1+2x2=6) and the Darkling shudders but does not fall.
Furuk faces off with his opponent (d20, 15, HIT, d8+3, 8+3=11) skewering the lizardman.
Grimes swings at the Darkling captain (d20, 15, HIT, dmg d6+1, 6) and the Darkling falls dead.
The living lizardmen are still in the Wall of Fire and still sound alive (although for how long?). All other enemies near you are dead. Grimes and Dandy took big hits this round.
Actions?
Hit points
Grimes 26/34
--Furuk 27/36
Dieter 18/18
--Dandy 11/23
Einar 11/11