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"Where No Man Has Gone Before" + "Starships & Spacemen"

PostPosted: Tue Jul 07, 2015 11:46 pm
by MoonSylver
So I've had S&S for a few weeks & been eyeballing it for a TOS Trek campaign, checking over a few things that would need tweaking to bring it more in line with the source of inspiration. Even though I have the FASA game & a couple of free ones from the web, this one keeps drawing me back.

One of the biggest things I want to change is starship combat (though I do love the idea of damage = EU loss. Really, I'm very taken with the whole resource management mini-game of EU's...)

One of the free games I mentioned is "Where No Man Has Gone Before". It's based off of Microlite d20, so it should be DEAD easy to integrate the starship combat rules into S&S. TBH I'm starting to consider a full on mash-up...

Download it & a bunch of additional material for it here:

http://www2.abillionmonkeys.com:3389/trek/

Re: "Where No Man Has Gone Before" + "Starships & Spacemen"

PostPosted: Fri Jul 10, 2015 5:51 am
by az_gamer
Cool

Re: "Where No Man Has Gone Before" + "Starships & Spacemen"

PostPosted: Fri Jul 10, 2015 3:47 pm
by MoonSylver
az_gamer wrote:Cool


Thanks. :)

Reposting from G+, where I outlined my thoughts on what I'm aiming at a bit further:

I am planning on putting together a list of what subsystems I'm using from each. Eyeballing the list I jotted down, it's about 50/50, & all of it character/task resolution etc related, with the starship combat from WNMHGB + the Energy Unit management & all the rules for hexcrawling in space from S&S.

Another idea I had yesterday of what I think I want to use for supplemental material is :

"Starships & Spacemen"/"Where No Man Has Gone Before" mash-up as the core + "Labyrinth Lord" (for monsters reskinned as alien flora & fauna) + "Mutant Future" (for PC's & NPC's reskinned as Alien Races) + "White Star" & "X-Plorers" & any/all material being released for them (especially stuff of a "Rockets & Rayguns" / retro sci-fi bent).

Basically, the idea is "what if TOS was never cancelled?" (but with my own cast & crew).

I'm looking at doing "my own" Star Trek, starting with the end of TOS (thus set in the midst of the "5 year mission", & disregarding all material that followed TOS, thus not feeling constrained to slavishly follow cannon of "what is to come".

Set at the "southern" edge of Federation (between the Tholians & The Gorn) it will be mostly pure "seek out new life & new civilizations", with occasional guest shots by the Klingons, Romulans, Gorn, Tholains, & Orions.

Been looking up tons of images of Aliens, Uniforms, Ships, Robots, Tech, etc. from old sci-fi shows & movies of the 60's - 80's to use as inspiration & to reskin right into Trek & preserve that "look" of TOS. So much cool looking "retro future"!

Re: "Where No Man Has Gone Before" + "Starships & Spacemen"

PostPosted: Fri Jul 10, 2015 7:49 pm
by greyarea
Sounds awesome. I've always preferred Star Trek to any of the series in that universe that followed, most of the films included. Well, maybe the Animated Series could be held nearly as high in regard, then you could have Kzinti.

Re: "Where No Man Has Gone Before" + "Starships & Spacemen"

PostPosted: Tue Jul 21, 2015 11:41 pm
by MoonSylver
greyarea wrote:Sounds awesome. I've always preferred Star Trek to any of the series in that universe that followed, most of the films included. Well, maybe the Animated Series could be held nearly as high in regard, then you could have Kzinti.


I've loved them all to varying degrees (except "Enterprise", which I want to give a 2nd chance, but never could get into originally). But I've come full circle back to TOS just due to the retro charm/ look & feel of it, thought the stories & messages are still just as relevant as ever.

Progress has been slow, but I have settled on "which piece of each" I'm using (more or less), And after getting burned out trying to re-write Classes, I simplified & made just Class + Subclass w/ the Prime Requisites & the Primary/Secondary Skills. (I'm using WNMHGB's "Skills & Talents" so I dropped class skills all together, which made things a lot easier).

Get a PDF of them here if you're interested:

https://drive.google.com/file/d/0B-0v3tluWtG1YVV5WkpXd284LW8/view?usp=sharing

You will see a "career skill" listed for each: this is just to clarify "who does what" on the ship & which skill(s) to use for which functions.