by derekliese » Tue Jan 24, 2012 10:12 am
Thanks for answering my question. In regards to accidentally summoning Orcus "never gonna happen"; it,s my game, I can do whatever I want ;p haha,
but in all seriousness, this is the first time I have made a homebrew campaign. It is going very well, I just need to have an idea of how it is going to end. Typical scenario: The players found that a cult has destroyed nearly an entire region but are in hiding somewhere, only the capital city remains, anywhere within a few miles of the city walls and danger lurks everywhere. Once the party gathers enough clues, they will be able to find the source of walking undead and demonic creatures everywhere, just gotta figure out how to make a satisfying ending. There is plenty of political drama and dungeons runs outside the city walls to keep players busy but it all needs to be wrapped up with a pretty little bow at some point. Any advice is more than welcome!!