by elf23 » Thu May 26, 2011 5:47 am
(Welcome C'nor (OutermostToe)!)
9. Puddingoid: An odd babbling intonation can be heard in this area. To enter area 9 proper, characters must squeeze through the narrow gaps between the rock pillars. Small characters such as halflings can do so easily, but larger characters can only pass with some effort. The cave is barren except for a single 10' tall puddingoid, which sits slumped in the centre of the room babbling in an incomprehensible alien tongue. The puddingoid is a weird offshoot of the black pudding in area 8, which has taken on a humanoid form and a strange kind of sentience. Characters with magic enabling them to understand languages may be able to talk with the creature, and will find it apparently completely insane (although it may give hints to the mystery in room 35). Otherwise, its reaction to adventurers should be determined completely at random. It has no possessions or treasure, but a small scroll case can be found lodged deep in the crevice at the far east. The case is simple steel, and has little value, but it contains a clerical scroll of the spell animate dead, written in the Goblin tongue.
Puddingoid: AL N, MV 90', AC 5, HD 4, #AT 2 fists, DG 1d8 + 2, SV F4, ML 12. Special: Only damaged by fire. Other attacks cause the puddingoid to split, creating new 2HD creatures which do 1d6 damage.
[Note: whoever gets to stock room 35, we'll have to try and remember the referred-to mystery!]
Last edited by elf23 on Sat May 28, 2011 6:20 am, edited 1 time in total.