Skull Mountain: The Island

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Skull Mountain: The Island

Postby greyarea » Mon Sep 10, 2012 5:49 pm

Morning has broken?

You wake on the tower roof after that long sleep. Peeking over the walls of the tower, you can see a patrol in the distance but nothing close to the tower itself. Then a noise comes from the water as a boat comes in. You watch carefully as a group of lizardfolk help pull in a patrol boat, similar to the one that brought you here. There is an exchange you cannot hear, and then the relief lizardmen get into the boat and the ones that were in it help set it off.

The lizardmen that were in the boat come up the dock and look like they are approaching the Tower!

Actions?

Hit points and marching order
Grimes 32/34
--Furuk 36/36
Dieter 18/18
--Dandy 23/23
Einar 11/11
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Re: Skull Mountain: The Island

Postby badams30 » Mon Sep 10, 2012 6:00 pm

Grimes - Fighter

OOC:
So what would the total number of lizards approaching the tower be?

IC:
Grimes shakes his head and says "Dang, I'm getting sick of these things. What do you think, boys? Want to unlock the door and ambush em when they come in? If any of them escape, they could raise the alarm to whoever else is on this piece of land."

Grimes quickly gathers his gear and gives quick thanks for the healing received last night - it's going to be sorely needed today, he thinks....
Grimes doesn't have a plan, he could run down, unlock the door, and hide in the weapon room, then jump out and start cutting, maybe Einar could be cloaked and hiding in the room, and when most/all/some enter the room, he could bar the door behind them and we spring the trap?

Whatever. There's a fight comin', and Grimes is itching to get some. Grimes also suggests something different. Perhaps he can run out the front door as a distraction, buying the group time to spring something.

Or last, possibly most interesting possiblity - we could practice some catapult fire into the ranks of these turkeys. If that doesn't work, we could drop some stones on their heads as they come to the door. C'mon, lets do something sneaky!
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Re: Skull Mountain: The Island

Postby Spanningtree » Mon Sep 10, 2012 7:08 pm

Dieter - Mage

Hmmm... more of em. We need to find their hatchery and burn it to the ground.... Maybe we let them approach the tower, when they try the door we drop flaming flasks of oil on them? I have four flasks. Drop two? Folks with bows open up afterward?

OCC: Armbands updated on sheet. Spells updated as well.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: The Island

Postby Fearghus » Tue Sep 11, 2012 12:40 am

Einar Thief

"It all sounds good", he whispers. "Shouldn't be much trouble for me to sneak down there and shut'em in. Luck be with us they'll close the door anyway. Dieter, I think your plan is solid. Burning flasks and lots of arrows. We can pick'em off from up here if they run out."
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Re: Skull Mountain: The Island

Postby greyarea » Wed Sep 12, 2012 4:20 pm

The lizardmen approach the tower, talking amongst themselves in their lispy language. They don't appear hostile or ready for battle, more done with a day's work.

One of them bangs on the door to the tower and says, <<mari kita masuk kita ingin sesuatu untuk dimakan. datang pada anda tersentak.>>

They wait a minute. When the door doesn't open, he bangs again. <<kami benar-benar lapar. berhenti bermain-main, anda garam pengisap.>>

A second lizardman bangs on the door. <<kita tidak main-main di sini. membuka pintu sialan, atau membiarkan naga membawa anda>>

There look to be six warriors in total down there.

Actions?

Hit points and marching order
Grimes 32/34
--Furuk 36/36
Dieter 18/18
--Dandy 23/23
Einar 11/11
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Re: Skull Mountain: The Island

Postby badams30 » Wed Sep 12, 2012 5:43 pm

Grimes - Fighter

Grimes says "I can let em' in and then run like I'm scared! What do you think?

If no one objects, Grimes will start mumbling as he approaches the door and then he'll open it, And throw up his hands and run toward the stairs when he sees the lizards. That should give our guys time to spring the trap, and Einar to slam the door...
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Re: Skull Mountain: The Island

Postby greyarea » Wed Sep 12, 2012 6:04 pm

reminder... you're on the roof. It will take a bit to get downstairs and if one goes the others cannot communicate with him while they are still on the roof.
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Re: Skull Mountain: The Island

Postby badams30 » Wed Sep 12, 2012 6:10 pm

OOC: Ah, sorry. At any rate, Grimes will either go down and let them in or start chucking things on them. Whatever the party wishes to do.

He also says he is happy acting confused and waving at the lizards and trying to talk to them in gibberish, decoying them while the others bumrush them. He'll do anything.. silly or otherwise.
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Re: Skull Mountain: The Island

Postby Fearghus » Thu Sep 13, 2012 1:06 am

Einar, Thief

Sneaking down the stairs with the cowl of his elven cloak pulled over head, Einar lets the beasts in the tower. He will attempt to remain away from the lizardmen and remain unseen, sneaking out at the last minute.
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Re: Skull Mountain: The Island

Postby Spanningtree » Thu Sep 13, 2012 1:56 am

Dieter - Mage

As the lizards approach Dieter will make a couple of Molotov's out of oil flasks. One they reach the door he will light them and hurl them directly down on top of the reptiles.

OCC: 2 flasks deducted.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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