I'm posting this in the workshop because I don't where else to post it.
I've been thinking about what an adventurer's school might look like. Who would it's founder be, why would it be founded, who would it, what exactly would it teach and who would teach there. This is still very much in the preliminary stage so I'd welcome any suggestions. The photo links are for NPCs inspired by the characters, not said characters themselves.
Headmaster/Superintendent
Inspiration Professor Trevor Bruttenholm
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Martial Arts Instructor (melee weapons-based)-beginner level
Inspiration Ashley J. Williams
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Martial Arts Instructor (melee weapons-based)-advanced level
Inspiration Baron Klaus Wulfenbach
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Martial Arts Instructor (unarmed)-beginner level
Inspiration Professor Henry "Indiana" Jones Jr.
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Martial Arts Instructor (unarmed)-advanced level
Inspiration Baron Klaus Wulfenbach
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Martial Arts Instructor (fire arms-based)-beginner level
Martial Arts Instructor (fire arms-based)-advanced level
Inspiration Professor Henry "Indiana" Jones Jr.
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Supernatural Martial Arts Instructor (melee weapons-based)-beginner level
Inspiration Stern Whip of Industry
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Supernatural Martial Arts Instructor (melee weapons-based)-advanced level
Supernatural Martial Arts Instructor (unarmed)-beginner level
Supernatural Martial Arts Instructor (unarmed)-advanced level
Supernatural Martial Arts Instructor (fire arms-based)-beginner level
Supernatural Martial Arts Instructor (fire arms-based)-advanced level
Occult Lore/Ritual Magic
Inspiration Cordelia Goode
Image and John Constantine Image
Potion making/Alchemy
Inspiration Egg Shen
Image and Cordelia Goode Image
Sorcery (spells fueled by the caster's personal energy and power drawn from other sources)
Inspiration Harry Blackstone Copperfield Dresden
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Formulaic Magic
Archaeology
Inspiration Professor Henry "Indiana" Jones Jr.
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Stealth
Subterfuge, Interpersonal Skills, Guile and Tactics
Inspiration Michael Westen
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Artifice
Inspiration Cinematic Tony Stark/Iron Man
Image and Baron Klaus Wulfenbach Image
Architecture
Medicine
Chemistry
Physics
Wilderness Survival
Advanced Mathematics
Logic, Critical and Lateral Thinking
Athletics
Navigation and Orienteering
Linguistics
Geography
Cultural Studies
Journalism
Inspiration: This crazed bastard. Image
As a useful note, the differences between ritualism, sorcery and formulaic magic come mostly in casting time. Rituals typically take several minutes, if not hours, while spells (sorcery and formulae) are cast more quickly and have more immediate effects. Also rituals benefit from multiple casters and in some cases may be performed by laymen, anyone can dabble in ritualism. Spells require some sort of fundamental training or affinity to use even the most basic of them.