Non-combat skills seem limited...
Posted: Tue Nov 22, 2011 8:04 pm
Was putting together an NPC for Timemaster who was not combat-oriented. Let's say he's a historically important philosopher/writer. Historically, he never was involved in war nor trained/used weapons of any kind in his life. Steering clear of the "give him a standard 'pistol' skill" train of thought, I decided to focus more on the non-combat skills. That's when I realized the non-combat skills were very limited. Outdoor survival? Equestrian? Gambling? Theft? Tracking? There are 42 separate melee/combat skills, yet only 20 non-combat skills. And those skills listed just didn't seem appropriate, although this PC is very well-educated and world-reknowned.
For example, suppose you were trying to stat out Charles Darwin? Steven Hawking? Carl Sagan? Heck, any 19th/20th century scientist? How would you do it?
I'm beginning to think that a supplement for further Timemaster Skills would be something useful for situations like this, so non-combat historically important figures aren't saddled with "Mechanics" and "Historical Specialty" as the only appropriate Skill sets. (To flesh it out, maybe add some new Paranormal Talents...)
For example, suppose you were trying to stat out Charles Darwin? Steven Hawking? Carl Sagan? Heck, any 19th/20th century scientist? How would you do it?
I'm beginning to think that a supplement for further Timemaster Skills would be something useful for situations like this, so non-combat historically important figures aren't saddled with "Mechanics" and "Historical Specialty" as the only appropriate Skill sets. (To flesh it out, maybe add some new Paranormal Talents...)