The party moves to the area indicated and
Caydon (
autopilot) listens at the door. Nada. No sound at all.
The door opens easily.
The former purpose of this room cannot be ascertained, but the four bunks in the south end obviously show that it recently housed troops of some sort. Pegs on the wall are many, and one holds a brown cape. A bench is near the door to the west. Two torches give light to the area.
A trapezoidal area through the archway to the north contains four narrow cots, four small wooden chests, and a small wall fountain which dribbles smelly water into its basin. A long table with two benches and a chair at head and foot complete the furnishings. Light comes from a lantern, held aloft above the table by a thin chain; two unlit torches are mounted on the walls. An open cupboard by the table holds various dishes and four jugs.
The hallway south gives no sound.
There is some mess here, as if there were men or other creatures stationed here that have since left.
Actions?Hit points and marching order
Effric 10/10 <3,0>
Morgan 18/18
--Calthas 13/13
Tavin 9/9 < >
Calmert 14/14 <2/3/friends>
Caydon 10/11
--Thurwin 13/13 <, >