Skull Mountain: Deeper

greyarea's Labyrinth Lord game

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Re: Skull Mountain: Deeper

Postby connivingsumo » Fri Jun 10, 2011 5:10 pm

Dandy Dwarf Cleric

on that note... Dandy readies his hammer & shield! "Imma readeh! Just tell Dandy wheres ta be!"
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"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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Re: Skull Mountain: Deeper

Postby greyarea » Fri Jun 10, 2011 7:28 pm

Spanningtree wrote:OCC: The continual light spell Dieter is using has a 60' radius with an illumination similar to a torch whereas a torch or lantern both have a 30' radius. @ GM: Does Dieter notice a change in the output of his light source? Is the grid on the map scaled to 10'?


OOC: Sorry, I was just trying to add flavor in how dark the place was. It is not supernaturally dark nor The light source is sufficient in most ways, although you have a group relying on a single source of light -- a second source might be helpful is all I was trying to get across. (Ever been camping and trying to use your lantern while hiking down a path? Much different than using it at the campsite. Tends to make harsh shadows, etc.) The light source is more than enough from a gaming perspective and with Dieter in the center of the pack, it is good for both the front and rear guard.

The grid is scaled to 10'

Sheesh, so much for creating atmosphere. :)
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Re: Skull Mountain: Deeper

Postby Spanningtree » Fri Jun 10, 2011 9:50 pm

Craigers07 wrote:OOC: When I wrote my last post I forgot you had the continual light spell cast Spanning. I apologize for any confusion. I’m not sure why that wouldn’t be sufficient for all of us to see. We’ll see what the DM says.


OCC: No problem, I was wondering why we didn't have enough light. :)

Dieter: Underground is pretty stifling. Of course thats where the baddies have to go...
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: Deeper

Postby greyarea » Fri Jun 10, 2011 10:33 pm

Looking west you see the corridor go on.

Image
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Re: Skull Mountain: Deeper

Postby greyarea » Sat Jun 11, 2011 12:09 am

Maeglin, m-u/thief (NPC)

Searches for traps.

"This place is a maze."
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Re: Skull Mountain: Deeper

Postby Spanningtree » Sat Jun 11, 2011 12:16 am

Dieter

Maybe we try the first tunnel headed toward  the north?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Skull Mountain: Deeper

Postby Scalydemon » Sat Jun 11, 2011 3:19 am

Anadrea

"Aye, to the north. I'd follow you anywhere good sirs..."

Let the red dawn surmise
What we shall do,
When this blue starlight dies
And all is through.


Publisher of AFS Magazine An old school gaming & pulp literature fanzine available in print only http://hallsoftizunthane.blogspot.com/
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Re: Skull Mountain: Deeper

Postby Craigers07 » Mon Jun 13, 2011 5:43 am

“The first passage to the north it is.”

Furuk continues on beside Kalvain.
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Re: Skull Mountain: Deeper

Postby greyarea » Mon Jun 13, 2011 3:55 pm

The first passage north ends in a dead-end slightly less than ten feet in.

When you turn back to the east-west corridor, you notice a slight, flickering glow from the south passage at the T-junction to your west.
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Re: Skull Mountain: Deeper

Postby connivingsumo » Mon Jun 13, 2011 8:56 pm

Dandy Dwarf Cleric gets ready to toss his hammer!

under his breath he says... "I seen ye! Ya lil' sneak!" ...and having no idea of what he really saw.
SUCCESSFUL "TRADES" with: tumblingdice x2, Blood axe, and Kipper! ~ thanks to all of you! :D

"Be the change you want to see in the world." ~Gandhi
“If more of us valued food and cheer above hoarded gold, it would be a much merrier world.” ~J.R.R. Tolkien
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