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Re: Turgenev's Map Thread

PostPosted: Thu Oct 24, 2013 11:47 pm
by Turgenev
Here's a new dungeon. Click to enlarge.

Image

Notes: Rooms 3, 7, 23a, 26 and 29 have false doors (whether they are trapped or not, I leave to the DM to decide). The secret trap door in the floor connects to a short corridor that leads to Room 36.

Cheers,
Tim

Re: Turgenev's Map Thread

PostPosted: Tue Nov 05, 2013 7:10 pm
by Turgenev
Here's an Old School Blue dungeon. Click to enlarge.

Image

Notes: Room #9 has one-way secret doors. Room #14 has a revolving wall. In Room #15, perhaps the covered pit connects to the open pit (or the bottom of the covered pit slopes to the even deeper open pit). Room #30 has illusionary walls.

Cheers,
Tim

Re: Turgenev's Map Thread

PostPosted: Thu Nov 07, 2013 5:28 am
by Turgenev
I ended up doing another Old School Blue dungeon map. Click to enlarge.

Image

Notes: The centre part of Room #9 is a large lowered section with access via a ladder. How deep this section is I leave up to the DM.

Cheers,
Tim

Re: Turgenev's Map Thread

PostPosted: Fri Nov 08, 2013 8:18 pm
by Turgenev
I'm still on an Old Blue School kick. Click to enlarge.

Image

Notes: Rooms #5, 7, 19, 30/31, 36/38 have statues blocking access but allowing one to see/hear into the room. The lighter blue colour represents a lower elevation. Room 26 has a (see-through) mesh walkway along the edge of the room. The northern and southern corridors of Room 26 run under the walkway.

Cheers,
Tim

Re: Turgenev's Map Thread

PostPosted: Sat Nov 16, 2013 10:50 pm
by Turgenev
Here's a new dungeon. Click to enlarge.

Image

Cheers,
Tim

Re: Turgenev's Map Thread

PostPosted: Thu Jan 09, 2014 8:23 pm
by Turgenev
Between the holidays and working on a couple of commissions (back to back), things have been busy on my end of things. To make up for that, here is a new dungeon. Click to enlarge.

Image

Cheers,
Tim

Re: Turgenev's Map Thread

PostPosted: Sun Jan 12, 2014 11:18 pm
by rredmond
Love the natural caverns added to the right there Tim.
Great stuff as always!
--Ron--

Re: Turgenev's Map Thread

PostPosted: Tue Jan 14, 2014 3:13 am
by Turgenev
Thanks Ron. I saw the natural caverns as being a potential side adventure where area 44 could hook up with a series of caves.

Cheers,
Tim

Re: Turgenev's Map Thread

PostPosted: Sat Feb 01, 2014 5:40 am
by Turgenev
And here's a new dungeon. Click to enlarge.

Image

Area 3 has an illusionary wall hiding the safe corridor to area 7.
Area 7 a) are trapped with sections of the floor that will collapse tossing those on them into the large pit (perhaps the trap resets itself after so many rounds/turns making it ready for the next batch of victims). 7 b) is a double door that leads to a collapsed corridor.
Area 13 has a large moat-like open pit with several planks of wood allowing access to the centre area (perhaps the wood is rotten and will break if used). The northern side sections (c & d) of this area has illusionary walls.
Area 32 has a tapestry hanging in front of an illusionary wall.
Area 33 has a large stone throne (magical? cursed?).

Cheers,
Tim

Re: Turgenev's Map Thread

PostPosted: Thu Feb 13, 2014 8:30 pm
by Turgenev
Here's a new dungeon/cave combo. Click to enlarge.

Image

Area 3 b and 4 are a lower elevation (which is accessible via the ladder at area 3 b). Area 16 has a large circular, open pit/well. The statues near areas 21, 27 and 29 block the corridors but allow sight and sound to pass through. Area 31 has a large pool of water. Everything else should be self-explanatory.

Cheers,
Tim