So thieves can Find and Remove Traps and that's all well and good, but what about traps that are magical in nature or have some aspect of enchantment that makes them work. Do you allow theives in your game to use Find Traps to discover such things? If so do you give them the standard percentage roll or do you apply a penalty? Also, do you allow theives the chance to disarm magical traps?
Personally, I think allowing them to find magical traps at -25% or half their normal level seems accurate, while given that they are not magic-users or elves they would have no ability to disarm them. But, eventually gain the ability to read languages and magical languages? Once they reach this level, would you remove the penalty to find magical traps or even allow them to disarm them?
Thoughts?