The Smoldering Wizard

Old-school Roleplaying

Return to the Known Lands - Sessions #19-#20 of Secret Doors and Evil Priests

January 15, 2022 — Doug

Dates: 1/24/21 and 1/31/21

PCs:

  • Louis (FM 1)
  • Osan (Elf F/MU 2/1)
  • Omes (Half FM 2)
  • Arro (MU 1)
  • Habru (Cleric 2)

NPCs:

  • Habru's war dog, named Dog
  • Horace - Habru's retainer - Cleric 1

Hirelings:

  • Arvay - wagon driver
  • Dramm - porter

Link to Discussion

Links to Previous Sessions (old blog)

Links to Previous Sessions

LL Notes:

The players continued their dungeon crawl started two sessions ago. This was a fun session with a lot of exploration and some combat. There wasn't much monetary treasure, but Habru discovered a magical club and a clerical scroll (silence 15' radius and find traps), while Arro snagged a magic-user scroll (knock and mirror image). Curiosities included a small Inn within the dungeon, and a skeleton generator.

Session notes:

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Old-School Gaming Forum Update

December 10, 2021 — Doug

It's coming up on the six-year anniversary (January 30, 2016) of my old-school gaming forum. As with all forums, activity has waxed and waned over the years, but I'm happy with how it is running. There are dedicated sub-forums for Swords & Wizardry, White Box FMAG and Labyrinth Lord, and I just created a new sub-forum for Moldvay B/X, so I encourage anyone interested in those games to take a look!

Tags: forum

Random OD&D Dungeon Solo Play Report #4 - The Adventures of Graf the Warrior

October 16, 2021 — Doug

Link to Discussion

Link to Prior Solo OD&D Play Reports

In our last session, Graf the Veteran got lucky and left the dungeon with a 6,000gp jewel, more than enough to level up. Back in town, he upgraded his armor to plate, purchased a short bow, a lantern and some oil, and set about trying to hire some help.

In OD&D, retainers are classed and leveled help that a PC can hire to accompany them on adventures, for a share of the loot. The rules stipulate some expenses, but "the referee must determine expenditures". However, in the section on hiring specialists and mercenaries, a guide of 100-600gp is given for advertising expenses, so I used that to make it easy.

Graf spent 100gp and had two potential hires present themselves - a Cleric and a Magic-User. Graf offered 200gp up-front to each and a 1/3-share of any treasure. The Cleric was insulted by Graf's offer, but the MU reacted favorably, and agreed to accompany him back to the dungeon. Total expenses for Graf: 417gp.

I perused my stash of index card characters, and pulled out Shal the Medium, with a 15 INT, giving her an extra 1st-level spell under my house rules. She memorized sleep and hold-portal, and headed out to the dungeon with Graf. For this I was using the Monster & Treasure assortment and the AD&D 1e DMG random dungeon generation tables.

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Return to the Known Lands - Sessions #17-#18 Dungeoneering

September 26, 2021 — Doug

Dates: 1/10/21 and 1/16/21

PCs:

  • Louis (FM 1)
  • Osan (Elf F/MU 2/1)
  • Omes (Half FM 2)
  • Arro (MU 1)
  • Habru (Cleric 2)

NPCs:

  • Guff - MU 1 and mule
  • Habru's war dog, named Dog
  • Horace - Habru's retainer - Cleric 1

Hirelings:

  • Arvay - wagon driver
  • Dramm - porter

Link to Discussion

Links to Previous Sessions (old blog)

Links to Previous Sessions

LL Notes:

These two sessions were really one spent in the dungeon, split into two real-time sessions a week apart. Normally when running dungeon crawls, I try to get the PCs out of the dungeon after each session, but it doesn't always work, or sometimes I'm certain we can have the same players play the next day or week or whenever. What I do in that case is freeze time in the dungeon, and we pick up where we left off when we can.

Anyway, for these two sessions, the party explored part of the first level of a dungeon beneath a nearby hilltop ruin. They were joined by Guff, a Magic-User they befriended while searching the ruins.

The dungeon is my own creation and I was trying to do something different from the "kill the monsters take their treasure" type of crawl. Not that those types of games can't be fun, but for this I wanted more exploration and the potential for dealing with dungeon factions, like the Duergar and Gnomes noted below.

Session notes:

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The Chronicles of Nolenor Play Report #28 - The Harvest Fair

August 16, 2021 — Doug

Real dates: 11/10/19 In-game dates: November 23rd, EY632

PCs:

Ambrose (Swashbuckler – Fighter L5)

Roger (Woodsman – Warden L4)

Hirelings:

Retainers

Figgish (Thief L1 - Squire to Ambrose)

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Return to the Known Lands - Sessions #15-#16 Bandit Mania

August 14, 2021 — Doug

Dates: 12/26/20 and 12/27/20

PCs:

  • Louis (FM 1)
  • Osan (Elf F/MU 2/1)
  • Omes (Half FM 2)
  • Habru (Cleric 2)

NPCs:

Habru's war dog, named Dog

Link to Discussion

Links to Previous Sessions

LL Notes:

The Larm setting includes the outline of a conflict between two merchants in town, Guido and Manticor. I fleshed this out a bit and had Guido working with some local bandits to harm his competition.

Session notes:

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Forgotten Gems of the OSR - Oubliette Magazine

August 08, 2021 — Doug

Link to discussion

Oubliette was a zine edited and published by Peter Regan from 2010- 2012 (with a stray issue published in 2015). Nine issues were published in total, all available in print or PDF from DTRPG or the editor's blog (as of this writing, a discounted PDF bundle of the first eight issues of Oubliette is available). Oubliette is dedicated to Labyrinth Lord, but of course will be useful to any B/X-type games. There were two compendiums published, each with four issues - my own hard copies are the compendiums.

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Random OD&D Dungeon Solo Play Report #3 - The Riches of Graf the Veteran

July 11, 2021 — Doug

Link to Discussion

Link to Prior Solo OD&D Play Reports

For this session I rolled up Graf the Veteran. He was light on starting gold, and so was outfitted with chain armor, a spear and a sling, with 12 torches, rations and a flask of oil in his backpack. He started with 3hp.

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