The Smoldering Wizard

Old-school Roleplaying

Return to the Known Lands - Sessions #19-#20 of Secret Doors and Evil Priests

January 15, 2022 — Doug

Dates: 1/24/21 and 1/31/21

PCs:

  • Louis (FM 1)
  • Osan (Elf F/MU 2/1)
  • Omes (Half FM 2)
  • Arro (MU 1)
  • Habru (Cleric 2)

NPCs:

  • Habru's war dog, named Dog
  • Horace - Habru's retainer - Cleric 1

Hirelings:

  • Arvay - wagon driver
  • Dramm - porter

Link to Discussion

Links to Previous Sessions (old blog)

Links to Previous Sessions

LL Notes:

The players continued their dungeon crawl started two sessions ago. This was a fun session with a lot of exploration and some combat. There wasn't much monetary treasure, but Habru discovered a magical club and a clerical scroll (silence 15' radius and find traps), while Arro snagged a magic-user scroll (knock and mirror image). Curiosities included a small Inn within the dungeon, and a skeleton generator.

Session notes:

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Return to the Known Lands - Sessions #17-#18 Dungeoneering

September 26, 2021 — Doug

Dates: 1/10/21 and 1/16/21

PCs:

  • Louis (FM 1)
  • Osan (Elf F/MU 2/1)
  • Omes (Half FM 2)
  • Arro (MU 1)
  • Habru (Cleric 2)

NPCs:

  • Guff - MU 1 and mule
  • Habru's war dog, named Dog
  • Horace - Habru's retainer - Cleric 1

Hirelings:

  • Arvay - wagon driver
  • Dramm - porter

Link to Discussion

Links to Previous Sessions (old blog)

Links to Previous Sessions

LL Notes:

These two sessions were really one spent in the dungeon, split into two real-time sessions a week apart. Normally when running dungeon crawls, I try to get the PCs out of the dungeon after each session, but it doesn't always work, or sometimes I'm certain we can have the same players play the next day or week or whenever. What I do in that case is freeze time in the dungeon, and we pick up where we left off when we can.

Anyway, for these two sessions, the party explored part of the first level of a dungeon beneath a nearby hilltop ruin. They were joined by Guff, a Magic-User they befriended while searching the ruins.

The dungeon is my own creation and I was trying to do something different from the "kill the monsters take their treasure" type of crawl. Not that those types of games can't be fun, but for this I wanted more exploration and the potential for dealing with dungeon factions, like the Duergar and Gnomes noted below.

Session notes:

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Return to the Known Lands - Sessions #15-#16 Bandit Mania

August 14, 2021 — Doug

Dates: 12/26/20 and 12/27/20

PCs:

  • Louis (FM 1)
  • Osan (Elf F/MU 2/1)
  • Omes (Half FM 2)
  • Habru (Cleric 2)

NPCs:

Habru's war dog, named Dog

Link to Discussion

Links to Previous Sessions

LL Notes:

The Larm setting includes the outline of a conflict between two merchants in town, Guido and Manticor. I fleshed this out a bit and had Guido working with some local bandits to harm his competition.

Session notes:

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