You wake from your rest undisturbed through the night, and are healed as usual after a good night's sleep. Your spells are refreshed and you eat some more of your rations, wishing for water. This being a corridor, it is not safe to stay another day for fear of being stumbled upon by patrols or wandering monsters.
Both Dandy and Grimes are still hurting but are not in as dire a place as they were.
Einar slips off in that unsettling way as his cloak turns him from rogue to a shimmer in the air. Minutes later he returns with news: the passage continues down and winding until it comes to a large underground lake. He saw no enemies in his scouting.
You all head down the passage and, after some time, find yourself at a small, rocky beach of rounded black stones at the edge of a vast underground lake. A few lights can be seen out over the water, winking in the distance, but the scale is hard to judge in the darkness.
A large, flat-bottomed boat with heavy oars is pulled up on the shore, essentially a mastless lifeboat with two sets of oars and a tiller. There is a heavy crossbow on the boat with 10 bolts. Three of the bolts are wrapped with pitch-soaked rags and used to send up signal flares or ignite other boats. The boat also has two 100' hemp ropes with grappling hooks, a shuttered lantern, flint and steel, and six flasks of oil.
Einar tests the water, finding it fresh and drinkable, but quite cold.
Actions?
Hit points and marching order
Grimes 18/34
--Furuk 29/36
Dieter 18/18
--Dandy 13/23
Einar 11/11