Tower Assault IIIGround floor Initiative
lizard guys d6, 5; Grimes d6, 2 Lizard guys have initiative.
The Lizardfolk warrior (LW) chucks his spear at Grimes (
d20, 9, MISS) and the spear thuds in the door behind the halfling.
The other lizards struggle while cursing loudly at Grimes.
Grimes hacks at the nearest of the lizardfolk with his sword (
d20, 14, hit, dmg d6+1, 5+1=6) seriously wounding the lizardfolk.
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Upper level -- party has surprise, lizard guys can't act.
Dieter casts
continual light on a lizardman to the rear, blinding it. It gropes for its eyes.
Einar (
autopilot) shoots an arrow (
d20, 10, MISS) but is wide of his mark.
Dandy (
autopilot) throws his hammer (
d20, 3, MISS) but it also misses.
Furuk engages the closest lizardman (
d20, 18, HIT, dmg d8+3, 8+3=11) killing it with a single stroke of his blade.
So much for the element of surprise. There are
five lizardfolk remaining in the barracks. The are unarmed but have their nasty claws ready for an attack and are unhappy to be awoken from their naps.
Downstairs, Grimes faces
seven more, six of whom are webbed (one of whom is injured) and the seventh is on the other side of the web from Grimes and is smart enough not to entrap himself in it. He begins inching his way along the wall to the north... The six struggle against their webbed state. When will they break free?
Actions?Hit points and marching orderGrimes 16/34
--Furuk 29/36
Dieter 18/18
--Dandy 13/23
Einar 11/11