It's been a long ride coming from the lands of the Wild Coast. You believe that the village of Hommlet is but a day ahead and you feel that it could come sooner.
Badly mounted, poorly equipped, tired and short on money, you all come with the same general purpose: In response to the call for assistance that the village sent to the Viscount. It is all you have heard about in the taverns, inns, and farmer's barns, from random travellers, tradesmen, and workers met on the road. You've seen bandits on the road, avoiding them when you could.
The stories that lead you here and the danger that caused you to seek out each other's company, for travelling in numbers is always safer, is at once thrilling and menacing. Are the roads as dangerous as they claim? Is the whole community engaged in evil practices? Are the folk here bumpkins, easily duped? Does a curse lay upon those who dare to venture into the lands which were once the Temple's?
The day is autumnal and a tad chilly, and the occasional breeze cuts through cloth and between armor joints. But at least it isn't raining. The sun has passed it's apex and shadows are rowing longer, and the road is hard-packed, deeply rutted and, in patches, muddy.
Keen eyes spot a group in a copse of trees a few hundred yards ahead. Bandits? Apple pickers? Thieves? Hedge knights? You cannot tell from here...
Actions?
Hit points and marching order
Grimulf 11/11
Rilo 9/9
--Effric 8/8
Calthas 8/8
--Tavin 5/5
--Thurwin 5/5
Cayden 6/6
OOC: This "marching order" is just the order in which characters were added to the character thread. Please choose default single and double file orders, which will also serve as default night watch. This can always be changed as needed.