Thanks Dan,
for the chimps and orangs how big of a penalty would you rule for the weapons? I was thing of a -4 but wasn't sure if that would be too high or low.
Also, one thing I was thinking of Underdwellers that you could have an option to let them be different from the way they are described in some campaigns, have the appearance be the one described in the rules or different and more human depending on the campaign and not have all be worshipers of radiation/the bomb. (I was thing of how the ones in Return of the Planet of the Apes animated series seemed to be more in wanting to worship nature (the tree was a sacred symbol) and Judy (usa), plus we never get to see what the look like exactly, and they all didn't just hate the apes (they seemed to understand that just some were the problem from latter episodes).
One other question popped up regarding the conversion rules. In some of the Goblinoid Games other RPGs the attribute range is 3-18 and in others it isn't. So what do you do when you get an attribute that has a cap or higher ranger for another system. Granted that 3-18 tends to be the human range for most attributes, but some exceptions do occur when you get to things like Cha & Int in other games.
Finally, on conversion idea could be to make ape characters a space fearing race for the S&S confederation with some modifications and run a Captain Simian and the Space Monkey's type game.
See the two links bellow for more info on that TV series and they did do a Planet of the Apes episode in that series.
https://en.wikipedia.org/wiki/Captain_S ... ce_Monkeyshttp://spacemonkeys.net/Oh, and I almost forgot to ask I seem to be having trouble locating all of the anagrams. How many are in the book and any clues on where any I missed are? I got these as I mentioned before:
Seaton = Heston.
Letonrach = Charleton (actor Charton Heston)
Shairron = Harrison (actress Linda Melson Harrison)
Therun = Hunter (actress Kim Hunter)
Goblinoid Games wrote:For chimps and orangs I would house rule a penalty if you want them to have the option of using those. They are effectively restricted as a matter of training. For Kevlar, it may seem advanced but the apes are able to manage an approximate technology level equivalent to the 1970s in some areas, notably biology and chemistry, with the addition of their peculiar restrictions on some subjects. The astronaut class assumes a more science generalist kind of character, so none would be proper geologists by professional training. They don't do research until later because it assumes their understand and knowledge in these areas increases with experience.