Skull Mountain Redux

greyarea's Labyrinth Lord game

Moderator: greyarea

Re: Skull Mountain Redux

Postby Spanningtree » Sun Dec 13, 2015 2:22 am

Dieter - Mage

At least were warm...
he will say while studying through his spellbooks. I would have thought these caves would have been the dragons lair.
Anall nathrack uthos bethos doss yell yenva. -Merlin
User avatar
Spanningtree
 
Posts: 3190
Joined: Wed Feb 23, 2011 2:50 am
Location: LV,NV

Re: Skull Mountain Redux

Postby tumblingdice » Sun Dec 13, 2015 1:27 pm

Castinus gives Horace a few affectionate slaps on the shoulder. He'll then give his horse a rub down and some feed. He'll melt some snow for drinking water, if possible. He'll also take whatever watch is needed.
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2729
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Re: Skull Mountain Redux

Postby merias » Sun Dec 13, 2015 3:28 pm

Dandy sets a glyph of warding just inside the cave entrance, warning the party to stay away during the night. He then creates enough food & water for the party and mounts, with extra for the mounts since we'll be leaving them. After eating he'll spend his time praying for spells.

ooc: Blast glyph, electric. New spells - Cure Light Wounds x6, Bless, Hold Person, Find Traps, Augury, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead, Protection from Evil 10' radius, Cure serious wounds, Lower water
User avatar
merias
 
Posts: 1074
Joined: Sun Aug 26, 2012 6:21 pm
Location: Southern Quebec

Re: Skull Mountain Redux

Postby greyarea » Tue Dec 15, 2015 5:51 pm

Castinus gets some snow from outside. Stepping beyond the "teeth" of the cave mouth and he is suddenly hit with a blast of ice cold air that chills him instantly to the bones. The wind nearly takes him away but he's strong and dexterous and backs back into the cavern, shivering and covered in enough snow to water Horace for a week. It begins sloughing off and pooling at his feet as the relative warmth of the cave envelopes him, and the horses drink at their new watering pool.

Dandy's glyph glows for a moment and then vanishes, protecting the cave mouth from intruders if intrusion is even possible. The horses are watered and fed, as are the adventurers.

Dieter examines his wand closely. He thinks he can shape change himself or another, depending on what he touches with its end.

Watch is set. Regardless of who is on watch, you all see that your fellows sleep poorly. Some struggle in their beds, some merely screw their faces around as if arguing with unseen forces. Of the lot of you, only Acquaire and the horses seem to rest well...

Morning(?) comes and spells are prayed for and memorized. Other than mares of the night, nothing disturbs you.

Actions?

Hit points and marching order
Grimes 46/46
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead, Protection from Evil 10' radius, CSW, Lower water >
Castinus 34/34
--Furuk 59/59
Dieter 31/31 < lightning bolt, fumble, magic missile x2, sleep, continual light, stinking cloud, slow x2, Evard's black tentacles >
--Acquaire
User avatar
greyarea
 
Posts: 4595
Joined: Wed Dec 15, 2010 5:45 pm
Location: Chicagoland, IL

Re: Skull Mountain Redux

Postby Spanningtree » Tue Dec 15, 2015 7:05 pm

Dieter - Mage

Waking up Dieter gives a look about, grabs some water and relieves himself off to the side. Should we get back to where we left off yesterday?
Anall nathrack uthos bethos doss yell yenva. -Merlin
User avatar
Spanningtree
 
Posts: 3190
Joined: Wed Feb 23, 2011 2:50 am
Location: LV,NV

Re: Skull Mountain Redux

Postby badams30 » Tue Dec 15, 2015 7:23 pm

Grimes - Fighter

Grimes spends some time slowly getting ready, and takes a few moments to pray to Poseidon. he rejoins the others "I'm already not likin' this place. Bad dreams, bad things and I'm sure lots of bad guys. I'll be glad when we get this thing and get out of here. Something's not right."

Grimes helps Acquire and the others gather gear and get ready to move out. He stops long enough to pet his horse and then he says "Which way, lady and gentlemen? I'd say either far left or far right passages. Maybe listen at each?
User avatar
badams30
 
Posts: 3979
Joined: Mon Aug 15, 2011 4:08 pm
Location: Apex, NC

Re: Skull Mountain Redux

Postby merias » Tue Dec 15, 2015 7:50 pm

Dandy, Dwarf Cleric

"One's as good as t'other," Dandy says. He gears up and follows.
User avatar
merias
 
Posts: 1074
Joined: Sun Aug 26, 2012 6:21 pm
Location: Southern Quebec

Re: Skull Mountain Redux

Postby tumblingdice » Wed Dec 16, 2015 2:32 am

Castinus frowns at the mention of bad dreams. "I dreamt about Shae," he says blankly as he prepares for the day's trials. "What'd you dream of, Grimes?"
Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the barbican. Amass not 200 GP.
User avatar
tumblingdice
 
Posts: 2729
Joined: Sat Dec 18, 2010 4:12 pm
Location: Southern NH

Re: Skull Mountain Redux

Postby Craigers07 » Wed Dec 16, 2015 6:35 am

Furuk - Fighter

Furuk feeds and waters his horse well. He gets his gear ready and heads back into the caverns.
User avatar
Craigers07
 
Posts: 626
Joined: Mon Dec 20, 2010 4:49 am

Re: Skull Mountain Redux

Postby greyarea » Thu Dec 17, 2015 4:48 pm

The party returns down the stairs. They get to the room of many faces again. Listening at any of the passages reveals nothing more than the normal wet cave sounds. Well, that is after the faces repeat their ominous warning, same as before.

(Since Deiter suggested returning to the branch that you were in the day previous and others don't seem to object or care, I assume you went that away.)

Image

The party is at location P and you can choose passages a, b, c, or (for kicks and grins) d.

You hear nothing out of the ordinary from any passage.

Actions?

Hit points and marching order
Grimes 46/46
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead, Protection from Evil 10' radius, CSW, Lower water >
Castinus 34/34
--Furuk 59/59
Dieter 31/31 < lightning bolt, fumble, magic missile x2, sleep, continual light, stinking cloud, slow x2, Evard's black tentacles >
--Acquaire
User avatar
greyarea
 
Posts: 4595
Joined: Wed Dec 15, 2010 5:45 pm
Location: Chicagoland, IL

PreviousNext

Return to Skull Mountain

Who is online

Users browsing this forum: No registered users and 1 guest