The party returns down the stairs. They get to the room of many faces again. Listening at any of the passages reveals nothing more than the normal wet cave sounds. Well, that is after the faces repeat their ominous warning, same as before.
(Since Deiter suggested returning to the branch that you were in the day previous and others don't seem to object or care, I assume you went that away.)
The party is at location
P and you can choose passages
a,
b,
c, or (for kicks and grins)
d.
You hear nothing out of the ordinary from any passage.
Actions?Hit points and marching orderGrimes 46/46
--Dandy 33/33 < CLW x6, Bless, Hold Person, Find Traps, Augury, Silence 15'r, Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead, Protection from Evil 10' radius, CSW, Lower water >
Castinus 34/34
--Furuk 59/59
Dieter 31/31 < lightning bolt, fumble, magic missile x2, sleep, continual light, stinking cloud, slow x2, Evard's black tentacles >
--Acquaire