by greyarea » Wed Aug 14, 2013 2:51 pm
There is still some yet unexplored, but Vera, the Ogre who was terrorizing the manor according to the note, is dead.
With Grimes' and Dieter's votes the party packs up and heads back townward.
Exiting the manor, you discover it to be the middle of the night. Apparently you didn't keep track of time so well while you were down below. You pass by the tower of abusive dwarves. It's still locked and they're still in there and they tell a helpful Dandy to, Go away and mind yer own business you meddlers.
Not far from the manor are the horses (and Grimes' and Dandy's ponies) and the party saddles up. Einar disappears for a tic and returns with his own steed. The party regrouped, you head off. Karl and Theo are surprisingly quiet.
You ride for hours and see morning break, stopping for some food, but only briefly as time feels as if it's of some essence.
Continued in The Town That Was Not There...