by badams30 » Fri May 09, 2014 3:45 pm
DAK
Race: Half-Orc
Class: Fighter
Level: 2
XP: 2885
XP Bonus: +10%
XP needed for next level:
STR: 16 +2 ToHit/Dmg.
DEX: 16 -2AC / +2 ToHit Missiles
CON: 18 +3hp/HD
INT: 5 ~ Cannot read or write
WIS: 9 ~/~
CHA: 7 +1 Reaction, 3 Retainers / 6 Morale
HP: 20/20
AC: 2 (4)
THACO: 17 (19 unmodified)
Saving Throws:
15 ~ Breath Attacks
12 ~ Poison or Death Ray
14 ~ Petrify or Paralyze
13 ~ Wands
16 ~ Spell or Spell-like Devices
Special Abilities/Skills:
Infravision 60'
Hidden/Secret Doors 1-2/d6 *if actively searching
Languages:
Common, Orc, and Alignment - but cannot read or write any.
Coins, Jewelry & Gems:
PP: 10
EP:
GP: 1
SP: 1
CP:
GEMS:
JEWELRY:
MAGIC ITEMS:
Weapons and Armor:
Armor:
Finely Crafted Banded Mail (17#)
Weapons:
Two Handed Sword (15#) d10+2
Hammer (2#) d4+2
Range Weapon:
Sling & Stones x15 (7.5#) d4
Equipment:
Standard clothing
Belt with 2 small pouches (coins, flint & steel)
Winter Blanket (3#)
BACKPACK:(2#)
Preserved Rations x |||||||| (8#)
Waterskin (4#)
Flint & Steel (-#)
Sack, Large x2 (1#)
Bone Scroll Case (1#)
Encumbrance:
w/o pack:
Movement:
w/o pack:
Mount(s):
Character background:
Dak cannot read or write and is hideously ugly; despite his lack of intelligence, he does (fluently) speak Common & Orcish. His skin is grey with a mild flesh tone in the light, and if the light is just right his skin tone is even "fleshy" - for what it's worth. The hair on his head is patchy and thinning even though he is only a couple of decades old. He grew up in a tribe comprised of orcs and humans - bandits for the most part - frequently raiding small towns and villages. Dak hated the lifestyle, but really had no alternative.
One day, while walking out on his own (he was supposed to be 'scouting' a village for an up-coming raid), a farmer out tending his crops was attacked by bandits of an opposing faction to Dak's. The farmer was down and about to be killed (because he fought back), but Dak stepped in and killed all 6 of the bandits.
The farmer figured he was next, but - instead - Dak picked him up, brushed off the dirt and stalks stuck to the man, picked up the farmer's sickle and handed it back to him. Dak said, "I hate bandits. They made me hungry too."
The farmer was shocked but deeply moved. Seeing through Dak's ugliness, the farmer offered Dak work (for food) around the farm, and a place to live with his animals and livestock in the barn. Dak was thrilled! Over time, Dak proved to be very valuable helping the local blacksmith pounding with the hammer and hauling ore. Soon, other locals wanted to borrow Dak's labor skills with cutting timber (where he was told to cut), holding up heavy beams and pounding in spikes and dowels (where he was told to pound), and even with cutting and hauling stone back to the village for the masons.
Years later and in his mid-twenties, Dak is an accepted member of his small town... by the majority anyway. Despite the acceptance of most, he still tends to wear his heavy shirt with a very large hood (even under his armor) and has the hood pulled up over his head... unless he's laboring or fighting, of course. Recently, the farmer suggested that Dak had "gone as far as he could go, here." and put him in contact with his old friend, Cromach in Daggerford.
Despite Dak's appearance, Cromach welcomed him in, and while he didn't have the space in his home to lodge Dak, he has allowed Dak to sleep at the shop till he can find a place of his own or decides what to do. Cromach is a quiet man, but very righteous. He has went out of his way to introduce Dak to people around town, and Dak has benefited by getting extra side jobs here and there - move this, help raise a barn, change wagon wheels, etc. Helping Cromach with his work - Cromach makes useful implements such as farm and animal items, but he acknowledges that he is not a weaponsmith - that is the art that Derval (a local dwarf) does. Cromach's pots and household ironwork are like works of art though, treasured for their fine beauty as much as their utility.
Cromach has suggested (since residing in Daggerford) that Dak join the milita; it's required for all residents, but not hard duty as such. Mostly infrequent training, duty guarding the wall once a month, etc. And if available, the Duke occasionally sends members on small errands or missions. Dak hasn't signed up yet, but is seriously considering it. And Cromach suggests that it would be a great way to earn the trust and respect of the populace.
Before leaving the farm, the farmer thanked Dak for his hard work and kindness, and he took him to the barn, up in the loft, hidden in hay and wrapped in oilcloth, he pulled out a fine suit of banded armor, nondescript, but obviously of fine construction, it is finely crafted, and only weighs half as much as a normal suit of banded armor. It was his father's armor, and since he never took up arms, he never used it, and he wanted Dak to have it and make use of it. It is his prized possession and even with Dak's "slowness," he can tell the farmer is very proud of Dak and to be able to pass it on to him. He tells Dak to take care of himself, and stop in to see him when Dak has a chance.
Dak is Neutral and follows a Neutral God named Gond, the God of blacksmiths, artificiers, crafts, and construction. He does not perform any rituals to his God, per se, as Dak is a simpleton. His God allows him to build wonderful things, and craft useful items; he even forged his own two-handed sword - a rather odd looking blade with a large handle. Dak enjoys simple pleasures and tends to have an over simple outlook on life... If you're nice to Dak - Dak would die protecting you; if you're mean to Dak - he tries to avoid the mean-ness... or kills it.
NOTES:
(original stat rolls: str.12/dex.16/con.17/int.9/wis.7/cha.11) (racial adj. +1str/+1con/-2cha) (prime stat "2:1" point swap option = -4int for +2str AND -2cha for +1str) (starting Gold = 8, 6, 6 = 20(10) = 200gp)