Made a monster? Don't think it deserves it's own thread? Stick it in here!
And, since I'm not much of a designer of critters myself, this is also the thread to spit out your ideas or even to request a beasty to be made by your fellow forumers.
I'll begin:
Sunscorched Scarab
No. Enc.: 1d8
Alignment: Lawful (Lawful Neutral)
Movement: 120' (40')
Armor Class: 4
Hit Dice: 2
Attacks: 1 (bite)
Damage: 2d4
Save: F1
Morale: 8
Hoard Class: None
XP: 45
At first glance these 10' long beetles appear to be statues crafted from gold with bright blue patterns upon it's carapace. The Sunscorched Scarab stands completely still until their prey comes within 10' of them, which causes the armoured beetle to spring into action. The scarab can spit a flammable liquid that instantly ignites, dealing 1d6 points of fire damage to every creature with 10' radius. The scarab is highly territorial and as such nobility have been leaving scarabs in their ancestors tombs and money vaults for centuries.
Lethal Thought
No. Enc.: 1d6 (1d8)
Alignment: Chaotic (Chaotic Evil)
Movement: 40' (10')
Armor Class: 3
Hit Dice: 4
Attacks: 1 (touch), charm
Damage: 1d4, drain life energy
Save: F4
Morale: 10
Hoard Class: XVIII
XP: 400
Lethal Thoughts are less than ghosts and more than ghosts, a lingering desire, an echo of a ideology, a shared childhood fear come alive. They exist solely to taint the minds of those around them, to bring them closer to their point of view.
Although there is no definite form of Lethal Thought, they most often appear as tall, slender men in black with porcelain white skin and shallow, barely existent features.
Lethal Thoughts have the innate ability to charm person in a manner similar to the spell, 4 times per day. However once a person is charmed, they gain the ability to charm person, 1 times per day. Victims are allowed a saving throw versus spells with a -2 penalty.
Ape, Stone-Born
No. Enc.: 1d6 (2d4)
Alignment: Chaotic [Chaotic Good]
Movement: 180' (60')
Armor Class: 4
Hit Dice: 4
Attacks: 5 (3 fists, bite, staff)
Damage: 1d4/1d4/1d4/1d6/1d4
Save: F2
Morale: 8
Hoard Class: VI
XP: 260
Always carries Staff of Striking, which vanishes upon death
Stone-born apes are near mythical primates that live within humid forests that cover mountainsides far from civilisation. They are not known for their aggression, and will often dextrously escape a foe and mock them from a safe height. While they are more than capable of defending themselves in close combat, they may throw rocks for 1d6 points of damage per round. Stone-Born Apes are slaves to no one, but have been known to accompany monks on long journeys, if there is chance of fun and interesting sights along the way.
Some ideas now, more names than anything. I might make 'em myself. I'm actually new to the game and not that good at designing monsters!
Gargoyle, Bishop's Head - A gargoyle that was cheekily given a preacher's face, once brought alive it acts as a stern guardian of holy ground
Golem, Bellringer - A golem made by a rabbi, I um, cleric to look after his temple, made from clay and brick
Golem, Odds-and-Ends - A golem that builds itself out of spare parts, found most often in golem builder's workshops, small and fragile
Elemental, Iron - The spirit of iron, as mindless as the other elementals, but naturally inclined to attack fairies and bound in a deal to dwarven smiths
Elemental, Brine - A water elemental full of sea and dangerous fish
Elemental, Storm - The spirit of thunder and lightening, often used in battle by the gods
Elemental, Mercury - Liquid metal that burns to touch...that moves and wants to wants to eat you
Giant, Slumbersome - A sleeping giant who's nightmares effect his surroundings
Giant, Chalk - An image carved into a hill which shows the chalk beneath it, it can be awakened or summoned into the world by power magic users local to the area it is drawn
Host of Wraths - A group of evil ghosts treated as a swarm
Goblin, Merchant - High charisma (despite being ugly) salesmen of things you don't need, they might also trade something precious for the much coveted goblin fruit
Tsur Monster - A strange roach-like creature that creates walls of metal to defend itself
Abscap - A odd creature that look like a hat, it lives peacefully on it's owners head until it reaches adulthood, at which point it has absorbed skills from it's former master
Absflap - A sort of flying sting ray with skills akin to an adventurer
Phromp - An evil black jellyfish that hates all things
Shapeshifting Ogre - A massive ogre that lives in a tall tower, can only be defeated if it can be convinced to to take a weaker form