Clarence, through Gatto, mentions that if his bosses come then there's no way the group can hide. Not in a room this small.
When
Dieter suggests you leave, Clarence agrees that this is the best course of action.
You head out to the balcony. No one is in sight. A glance downstairs shows that the bodies not yet been discovered in the area below. Clarence suggests that this may be because the ceremony for the sacrifice is long and could still be going on. You move to the next door counterclockwise, which is a gate.
A locked portcullis blocks this short corridor. A heavy door is set at the opposite end.
Between them is Greenstar the Elf!!! Gatto calls out to her but she only looks at him slowly, eyes open widely. She appears to be drugged and is all but unresponsive to the gnome's pleadings.
Einar (d100, 98, FAIL) attempts to pick the lock on the gate but fails horribly. Clarence tells Gatto that one of the priests or acolytes has the key, so it could be in one of the other three unexplored rooms on this level. The door furthest, at 1 o'clock on the map, is the one he points out as the High Priest's chamber. The other two doors are cells of other priests.
Actions?[url]Hit points and marching order[/url]
Grimes 34/34
--Furuk 36/36
Dieter 18/18
--Dandy 23/23
Einar 11/11