Cearr, The Savage Barbarian Total Level 6Al: [alignment undetermined] Medium
Barbarian/Mutant Human (
Slayer Caste Infernal) Brawler 6 (40,836)
Initiative +2
Perception +7 (active), 17 (passive)
Languages Forest-Tongue and Rivertongue
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Physical Defense 5 (1 with shield)
Mental Defense 15
Saves Death/Poison 9 (+2)
Stun 11
Energy 13 (+3)
Radiation 10 (+1)
HP 135 (61 from class +40 Constitution +34 mutation)
Wound Threshold 24
DR 3
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Speed 43 feet bipedal (53 feet with Running Hunter Stance), 67 feet quadrupedal (83 feet with Running Hunter Stance)
AttacksUnarmed +4 melee, 2/round, 2d6 or
Hatebringer +6 melee/+3 thrown, 1/round, 2d10+16
Ragemaw +2 hungry heavy shield, +4 melee, 1/round, successful parry or attack roll that fails by 4 or less, 2d8 or loss of weapon
Attack Value 14
Maneuvers Primal Fury (Crushing Blow: 1, Shoulder Rush: 1 and Bloody Riposte (Retribution Will Follow): 2),
Broken Blade (Shards of Iron Strike: 1 and Flat Iron Riposte (God-Smashing Blow): 3),
Golden Lion (Hunting Party: 1 and Tactical Movement: 1),
Black Seraph (Seraph's Wrath (God-Smashing Blow): 2),
Army of One (Vanguard Feint: 1 and Vanguard of One: 3) and
Maula Kae (Confounding Strike: 1)
Readied 6
Stances Primal Fury (Running Hunter's Stance: 1, Stance of Aggression: 1 and Primal Warrior Stance: 3), Golden Lion (Golden Commander Stance: 3), Army of One (Challenge the Many: 1 and Thousand-Swords Bulwark: 3) and Maula Kae (Intimidating Presence: 1)
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Abilities Str. 17 (19 racial, 22 for levels 2, 4, 5), Dex. 15 (18 racial, 19 for level 3), Con. 16 (18 racial), Int. 10, Wis. 14 (15 for level 6), Will 15, Cha. 9
Class Features Stunning Strike 6/day, Chokehold, Improved Trip and Blind-Fighting
SkillsPhysical Jump 3 (prof. bonus x2 +1/2 level); total +21,
Climb 2 (prof. bonus +1/2 level); total +18,
Ride 1 (prof. bonus); total +12,
Acrobatics 2 (prof. bonus +1/2 level); total +15,
Force 2 (prof. bonus +1/2 level); total +18,
Stealth 1 (prof. bonus); total +12 and
Endurance 2 (prof. bonus +1/2 level); total +14, 20/20 points
Mental Perception 1 (prof. bonus); total +7,
Intimidation 2 (prof. bonus + 1/2 level); total +5,
Survival 1 (prof. bonus); total +7,
Nature 1 (prof. bonus); total +3 and
War (
Tactics 1 (prof. bonus); total +3,
Command 2 (prof. bonus + 1/2 level); total +5
MutationsPhysical Increased Constitution (Hardened Devil Body) 17, Metamorph 11 (Infernal Monster Form) [gigantism and fleet of foot (jump distance times four)], Quickness (Wind-Born Stride) 12, Simian Deformity
Mental Force Screen (Scar Writ Saga Shield) 14
Height 6'8"
Weight 264 lbs.
Possessions Tainted orichalcum grimcleaver (
Hatebringer) (treat as vibro-axe), hungry shield (
Ragemaw)
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Background1. Origin: Cearr was born to the High Chief Sgian of Talinin, a barbarian tribe on the border of both Linowan and Halta. Cearr was Sgian's son and heir, and was being groomed for chieftanhood. That was until their battle against the Haltan army and airfleet, the one that caused Talinin's destruction.
2. Profession: Warrior prince and war leader of a barbarian tribe.
3. Relationships/Allegiances: Fanatical devotion and loyalty to
Malfeas, the Demon City and King of the Yozis. The Demon Emperor has raised up Cearr, bolstered him with his rage and green fire and made him anew. Malfeas is Cearr's god and the Savage Barbarian will gladly fight, kill for him and even die if need be, as unlikely as the last is. Wielding Malfeas' might grants Cearr a chance for the three main goals of his life, redemption, revenge and a shot at rebuilding his clan so they may reclaim their lands.
Last edited by Agrippa on Thu Jul 21, 2016 8:46 am, edited 4 times in total.