Bishop wrote:I'm a little bit late on that topic, but I just want to know if you allow dwarf to use axe hand with one hand or if he has to use it with two hands (little bit like in D&D3). Same question for long sword. I was thinking to allow the use of 1d6 (or less) weapons with one hand, and 1d8 (or more) weapons with two hands, but i would like to know how people deals with it !
Bishop
Swords & Wizardry Core Rules, pg. 20 wrote:1 Weapon can be used either one- or two-handed
2 When wielded two-handed, gain +1 damage bonus
Dyson Logos wrote:In my games, weapons are cosmetic.
Fighters & Dwarves
- One Handed Weapons: d8 damage
- Two Handed Weapons: d10 damage
- Light Weapons: d6 damage
Clerics, Elves, Thieves & Halflings
- One Handed Weapons: d6 damage
- Two Handed Weapons: d8 damage
- Light Weapons: d4 damage
Magic Users
- One Handed Weapons: d4 damage
- Two Handed Weapons: d6 damage
- Light Weapons: d3 damage
JVWest wrote:Dyson Logos wrote:In my games, weapons are cosmetic.
Fighters & Dwarves
- One Handed Weapons: d8 damage
- Two Handed Weapons: d10 damage
- Light Weapons: d6 damage
Clerics, Elves, Thieves & Halflings
- One Handed Weapons: d6 damage
- Two Handed Weapons: d8 damage
- Light Weapons: d4 damage
Magic Users
- One Handed Weapons: d4 damage
- Two Handed Weapons: d6 damage
- Light Weapons: d3 damage
Hi everyone.
I dig this. This makes the dagger a d6 weapon, if you're a fighter, correct? Because I always felt that a dagger in the right hands was no mere d4 poker.
Dyson Logos wrote:JVWest wrote:Dyson Logos wrote:In my games, weapons are cosmetic.
Fighters & Dwarves
- One Handed Weapons: d8 damage
- Two Handed Weapons: d10 damage
- Light Weapons: d6 damage
Clerics, Elves, Thieves & Halflings
- One Handed Weapons: d6 damage
- Two Handed Weapons: d8 damage
- Light Weapons: d4 damage
Magic Users
- One Handed Weapons: d4 damage
- Two Handed Weapons: d6 damage
- Light Weapons: d3 damage
Hi everyone.
I dig this. This makes the dagger a d6 weapon, if you're a fighter, correct? Because I always felt that a dagger in the right hands was no mere d4 poker.
Indeed - dagger, short sword, javelin, etc.
aspiringlich wrote:The one thing that's a bit of a problem for this approach is the dart. I've been considering a simplified version of what you have here, where damage is determined by the PC's HD type. But it seems stupid that fighters and dwarves could do 1d8 damage by throwing darts. For you they would do 1d6, but still, even that seems too much. It's a dart
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